Blendigo export error

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adrian2608
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Blendigo export error

Post by adrian2608 » Fri Oct 26, 2007 5:51 pm

Please help, i have a problem with export the scene ,many objects are export in blender console and on the end is a error "MEMORY ERROR"
I have indigo 1.0.1 and blendigo 1 my scene have many verticles .
And that is that scene without the problem verts
http://www.fotosik.pl/pokaz_obrazek/fea ... d32b3.html
http://www.fotosik.pl/pokaz_obrazek/435 ... 0b882.html

Anthony
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Post by Anthony » Fri Oct 26, 2007 7:22 pm

Sounds like you need more ram?

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adrian2608
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Post by adrian2608 » Sun Oct 28, 2007 1:58 am

How many verticles can render Indigo ?
In my scene is 347 931.(but can be mutch more i thing 500 000 or 600 000 on the end modeling)
I give my computer specyfikation for faciliation:
Asus M2n SLI Deluxe ,Amd Athlon x2 4200+ (2700mhz) ,1024 mb drr2 ram mushkin, Ati Radeon 1950PRO 256 MB slightly over. , MS Windows XP Pro,
Please if possible help my to resolve this problem.

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WytRaven
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Post by WytRaven » Sun Oct 28, 2007 2:35 am

1GB ram? wouldn't take much to fill that. 32bit indigo should be able to handle up to a ~2GB scene before barfing as 2GB is the standard addressable space assigned per program in 32bit windows. 64bit indigo will handle more than you can afford :twisted:
:idea: "A foolish consistency is the hobgoblin of little minds..." - Emerson 1841

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Zom-B
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Post by Zom-B » Sun Oct 28, 2007 2:44 am

adrian2608 wrote:How many verticles can render Indigo ?
In my scene is 347 931.(but can be mutch more i thing 500 000 or 600 000 on the end modeling)
Hey adrian...

your scene isn't the problem, its your settings ;-)

1) Indigo needs (much) more RAM if you render in high resolutions, so try rendering on lower res!

2) You surly use the dafault "super_sample_factor" of 2, reduce it to 1 and you save a lot of RAM!!1!

3) At last you can use the alternative Bounding Interval method for your meshes, this saves RAM, but renders a little slower (did somebody benchmarked this ever???).
Just reduce "bih_tri_threshold" to 1 to force each model with polycount of 1 and higher to use this methode...

4)Uhm... and yes finaly: Buy more RAM dude, its so fu**ing cheap atm, instead of watching a movie at cinema with popcorn & a big coke you already get 1GB DDR2 ^^
Last edited by Zom-B on Sun Oct 28, 2007 4:51 am, edited 1 time in total.
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WytRaven
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Post by WytRaven » Sun Oct 28, 2007 2:58 am

ZomB wrote:4)Uhm... and yes finaly: Buy more RAM dude, its so fu**ing cheap atm, instead of watching a movie at cinema with pocorn & a big coke you already get 1GB DDR2 ^^
That's scary but oh so true :shock:
:idea: "A foolish consistency is the hobgoblin of little minds..." - Emerson 1841

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Kram1032
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Post by Kram1032 » Sun Oct 28, 2007 8:20 pm

really? :cry: DAMN I NEED RAM! (disappointed poetry)

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