
Blendigo for v0.9
I'm a little confused about the versions. I downloaded today blendigo_v0.9_beta_8s and indigo_x64_v09_test8. I installed it as it's said on side 1 of this thread. When i want to start the script out of Blender 2.44 i get a python error message and the console shows: ..... Error name: name 'indigofile' is not defined.
What to do?
What to do?
i found the bug in Blendigo and uploaded new version. it means, Blendigo cann't locate your indigo installation and you should edit IndigoWrapper.confquibodi wrote:I'm a little confused about the versions. I downloaded today blendigo_v0.9_beta_8s and indigo_x64_v09_test8. I installed it as it's said on side 1 of this thread. When i want to start the script out of Blender 2.44 i get a python error message and the console shows: ..... Error name: name 'indigofile' is not defined.
What to do?
Double
With the 32bit version it works even on my historical PC
. Thanks a lot.
Now, as it works, i have the next question: I want to light a building at night with the light shining from the inside to the outside. The camera looks from the outside at the building. What are the basic settings for enviroment, tonemapping etc. for a scene like that?

With the 32bit version it works even on my historical PC

Now, as it works, i have the next question: I want to light a building at night with the light shining from the inside to the outside. The camera looks from the outside at the building. What are the basic settings for enviroment, tonemapping etc. for a scene like that?
Thanks for the hint for tonemapping. You missunderstood the question for environment. I ment the env-type setting in the script. What is best for a moonlight scene? I tried with "background colour" in a dark blue but everytime i change the intensity of the mesh-emitters inside the building, the brightness of the environment changes too. Another question is how to simulate the moonlight.
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- Posts: 16
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Extra atmospheric is needed to render 'space' pictures in real size like this

so you can switch off the atmospheric scattering and get a space vacuum.
If you render such big scenes, you should adapt the ray nudge and set it bigger. In this scene i used 0.001. Default is 0.0001
With atmosphere medium you can set up an atmosphere around a planet.

so you can switch off the atmospheric scattering and get a space vacuum.
If you render such big scenes, you should adapt the ray nudge and set it bigger. In this scene i used 0.001. Default is 0.0001
With atmosphere medium you can set up an atmosphere around a planet.
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