Many many many thanks Smartden!!!!!!
!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
hellopxl666 wrote:many thanks to Kram1032
u're the man!
but...did i get bug?
i start blender, add cube, UVmap texture on it and so on...try to render but: - see attached pix
what da hell? even if i point this texture within the script itseft ...
I will see what i can do. I have to take a look into Blender Python APIneepneep wrote:Hey Smartden - another request from me if you dont mind![]()
I want a mesh object to be dupliverted on 1000's of particle points, but Blender can't handle viewing that many without slowing down to the speed of snot so generally the % in the 'Disp' field (see attached image) reduces the particles in the 3D view but not in the final Blender render -> at the moment Blendigo is only exporting the visible particles points and not the true total amount of particle points![]()
Is it possible to have Blendigo read the 'non-visible' particle points too?
i have it done that way - wont help....WytRaven wrote:as i said before make sure that blender and indigo are at the same nesting level and that your textures are stored on the same partition so that relative paths work. Best idea is to have all 3 folders at the same nesting level then absolutely nothing can go wrong.
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