Blendigo 4.3.0 - Blender 2.8

Announcements, requests and support regarding the Blender Indigo export script
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Headroom
Indigo 100
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Re: Blendigo 4.3.0 - Blender 2.8

Post by Headroom » Fri May 21, 2021 4:40 am

Heck, I'd already be happy if Blendigo would support custom vertex normals and add some of the GPU related setting (max path depth for example) which aren't exposed in the current version of Blendigo.

The lack of participation of the developers on this forum is disheartening!

Eneen
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Joined: Thu Jan 21, 2016 9:32 am

Re: Blendigo 4.3.0 - Blender 2.8

Post by Eneen » Tue Nov 30, 2021 9:07 pm

@StompinTom, is your code available? I'd like to help testing your plugin.

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Headroom
Indigo 100
Posts: 1061
Joined: Wed Aug 08, 2007 1:07 pm
Location: Spartanburg, SC, USA
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Re: Blendigo 4.3.0 - Blender 2.8

Post by Headroom » Tue Dec 13, 2022 2:41 am

The most recent release of Blendigo is 4.3.4. It works with Blender 3.3 and while I have not tested it yet, it should also work with Blender 3.4
It includes a few added render settings that have been missing the UI. I've described those in the last couple of posts in this thread. viewtopic.php?f=8&t=219151

mhouki
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Joined: Sun Apr 23, 2017 9:14 pm

Re: Blendigo 4.3.0 - Blender 2.8

Post by mhouki » Tue Jan 03, 2023 8:53 pm

Hey! Where / how can I download it? The GitHub is a little bit confusing...

Jiyahana
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Joined: Mon Jan 08, 2024 6:24 pm

Re: Blendigo 4.3.0 - Blender 2.8

Post by Jiyahana » Tue Jan 07, 2025 12:38 am

Hello Everyone,
Is there any plan to improve integration with Blender's material nodes for a smoother workflow? Also, will future updates address the motion blur rendering issues mentioned earlier?

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