Heck, I'd already be happy if Blendigo would support custom vertex normals and add some of the GPU related setting (max path depth for example) which aren't exposed in the current version of Blendigo.
The lack of participation of the developers on this forum is disheartening!
Blendigo 4.3.0 - Blender 2.8
Re: Blendigo 4.3.0 - Blender 2.8
@StompinTom, is your code available? I'd like to help testing your plugin.
Re: Blendigo 4.3.0 - Blender 2.8
The most recent release of Blendigo is 4.3.4. It works with Blender 3.3 and while I have not tested it yet, it should also work with Blender 3.4
It includes a few added render settings that have been missing the UI. I've described those in the last couple of posts in this thread. viewtopic.php?f=8&t=219151
It includes a few added render settings that have been missing the UI. I've described those in the last couple of posts in this thread. viewtopic.php?f=8&t=219151
Re: Blendigo 4.3.0 - Blender 2.8
Hey! Where / how can I download it? The GitHub is a little bit confusing...
Re: Blendigo 4.3.0 - Blender 2.8
Hello Everyone,
Is there any plan to improve integration with Blender's material nodes for a smoother workflow? Also, will future updates address the motion blur rendering issues mentioned earlier?
Is there any plan to improve integration with Blender's material nodes for a smoother workflow? Also, will future updates address the motion blur rendering issues mentioned earlier?
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