Meshlight Power

Announcements, requests and support regarding the Blender Indigo export script
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Pepius
Posts: 5
Joined: Wed Sep 12, 2007 1:43 am

Meshlight Power

Post by Pepius » Wed Sep 12, 2007 1:47 am

I'm working with this scene, but I want the emitter (that is not visible in the render) to be less powerful, so it won't reach the other side (left side) with so much intensity. I keep changing values, but it won't work :S

Cheers.
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Macrob
Posts: 289
Joined: Sat Feb 24, 2007 9:55 am

Post by Macrob » Wed Sep 12, 2007 2:20 am

You use reinhard tonemapping, right?
Switch to linear :)

Pepius
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Joined: Wed Sep 12, 2007 1:43 am

Post by Pepius » Wed Sep 12, 2007 2:53 am

Thanks!

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CoolColJ
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Joined: Mon Jun 25, 2007 1:47 pm

Post by CoolColJ » Wed Sep 12, 2007 3:57 pm

also try using efficacy scale option for emitters

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5OnIt
Posts: 157
Joined: Sat Mar 03, 2007 5:11 am

Post by 5OnIt » Thu Sep 13, 2007 6:13 am

Don't forget that your WorldScale value affects your emitter power as well. A 300W light at a scale of 1.0 isn't going to be as bright with a scale value of 0.1

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