Announcements, requests and support regarding the Blender Indigo export script
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matsta
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by matsta » Sun Jun 10, 2007 3:34 am
Hey guys
i am currently working on a fluid simulation rendered in indigo. i started this morning and so far i have finalised the animation (quite complex) and have started to render frams. each frame has been rendered for 15 minutes and i aim to have a total of around 100 - 150 frames so still alot of work to do.
comment and advise would be greatly apreciated. thanks.
WARNING: animation is currently very short! keep your eyes peeled
greetz
mat
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Attachments
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- Animation.zip
- Fluid Animation Process
- (272.09 KiB) Downloaded 382 times
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afecelis
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by afecelis » Sun Jun 10, 2007 3:53 am
Looks nice matsta, but why do you want to render it in Indigo? Why not in blender internal, which would give you (in this case) a better image quality. Unless your striving for photo-realistic quality, but then again, you'd have to leave each frame in indigo for more than 15 minutes. In the other hand, if you're intentionally looking for the "grainy" image effect you could apply it as a film grain or age filter plugin in a video editing application.
In any case, thanks for posting and keep us updated.
regards,
Alvaro
Last edited by
afecelis on Sun Jun 10, 2007 4:28 am, edited 1 time in total.
AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d
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matsta
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by matsta » Sun Jun 10, 2007 3:57 am
hehe u make a good point. i find even with ultimate image quality blender just doesnt do it for me. the shadows i find are much nicer as well as the refraction. also blender renders arn't actually that much faster. the only difference is that you have to keep stoing and starting renders with indigo. but for the trade off in quality of light i think its worth it, im also just using this as an experiment. may even re render for longer time later.
thanks alot
will keep you updated
greetz
mat
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BBjam

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by BBjam » Sun Jun 10, 2007 7:53 am
try yafray or
sunflow both are hard to setup but probably have a beter speed-quality trade-off.
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matsta
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by matsta » Sun Jun 10, 2007 9:03 pm
UPDATE:
reached 32 frames!
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Attachments
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- progress.zip
- 32frameupdate
- (139.81 KiB) Downloaded 380 times
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Koba
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by Koba » Sun Jun 10, 2007 9:59 pm
Looks very cool!
Still needs to be at least three times longer to be satisfying though.
Koba
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matsta
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by matsta » Sun Jun 10, 2007 10:04 pm
yea im working on it koba

currently rendering frame 40
only 60 more to go
greetz
mat
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tweeby
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by tweeby » Mon Jun 11, 2007 12:11 am
It looks really good for 15 min renders keep going with it!
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neepneep

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by neepneep » Mon Jun 11, 2007 12:30 am
That looks great so far - I like the liquid material and colour.....
...but one suggestion for the next time you try an animation - don't use reinhard tonemapping

!! The relative exposure changes from frame to frame and reinhard ends up making some frames brighter and some darker so for better continuity use linear...
edit: how many frames/sec are you using ?
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Lord of the Rings Junkie
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by Lord of the Rings Junkie » Mon Jun 11, 2007 7:34 am
I'm also doing a fluid animation, I wish I had known not to use reinhard. Oh well, it'll still look great. I'm 17 frames into 100 at 25 fps. Each frame renders 8 hr 20 min overnight.
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SimonLarsen
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by SimonLarsen » Mon Jun 11, 2007 7:56 am
Damn, it looks good.
Can't wait to see the full movie.

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Kram1032
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by Kram1032 » Tue Jun 12, 2007 3:42 am
that's great!
finally, you got nice smaller splashes

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matsta
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by matsta » Tue Jun 12, 2007 4:31 am
hehe yea

and it had nothing to do with scale after all
thanks for your help man
greetz
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Kram1032
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by Kram1032 » Tue Jun 12, 2007 4:35 am
no problem

although, most of the help didn't came from me xD
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matsta
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by matsta » Tue Jun 12, 2007 5:14 am
well, thanks for the illusion of help

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