Blendigo for small display resolutions

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SmartDen
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Blendigo for small display resolutions

Post by SmartDen » Wed Jun 06, 2007 4:10 am

I was asked for a Blendigo version that fits to small resolution(about 1024x768). So i have rearranged a bit its GUI. Here is the result. Mayne it can be useful for other too, because it takes round 2/3 of old place.
However. Comments and suggestion please.

EDIT:
- renamed script to "... beta2s" (s = small), because it's not really new version
- Toggle material button if other button pressed *fixed*
Attachments
blendigo_v0.8 beta 2s.zip
(25.53 KiB) Downloaded 357 times
Last edited by SmartDen on Fri Jun 08, 2007 11:33 pm, edited 1 time in total.

SimonLarsen
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Post by SimonLarsen » Wed Jun 06, 2007 4:55 am

Great.

Because i have this old crappy screen i got for free, it can't go higher than 1023*768.

I'll try it immediately.

zuegs
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Post by zuegs » Wed Jun 06, 2007 5:04 am

Nice one ! :D
I can even imagine :idea: that the "tonemap" page can be fusioned to the "renderer" or "system" page, and then the "materials" page could go up as 1th page-tag. ->
"Materials" "Camera" "Environment" "Renderer" "System"

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SmartDen
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Post by SmartDen » Wed Jun 06, 2007 5:21 am

zuegs wrote:Nice one ! :D
I can even imagine :idea: that the "tonemap" page can be fusioned to the "renderer" or "system" page, and then the "materials" page could go up as 1th page-tag. ->
"Materials" "Camera" "Environment" "Renderer" "System"
Nice idea! :idea:

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Kram1032
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Post by Kram1032 » Wed Jun 06, 2007 6:02 am

@ Simon: 1023???
What did you do with the last line of pixles? o.O
You're missing whole 768 pixles :S

SimonLarsen
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Post by SimonLarsen » Thu Jun 07, 2007 9:23 am

Kram1032 wrote:@ Simon: 1023???
What did you do with the last line of pixles? o.O
You're missing whole 768 pixles :S
That's why it was free. ;)

No, hit the wrong number.

@SmartDen

It's great, thanks. :)

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jansan
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Post by jansan » Thu Jun 07, 2007 2:29 pm

In the target..... Very very nice
easy view

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SmartDen
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Post by SmartDen » Fri Jun 08, 2007 11:34 pm

*bump*

little bugfix

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afecelis
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Post by afecelis » Sat Jun 09, 2007 1:14 am

Great Smartden! Thanks for this version. Perfect for older laptops ;)

Nice reorganization of stuff.
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afecelis
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Post by afecelis » Sat Jun 09, 2007 3:22 pm

mmm, when I launch the exporter it loads fine, but ass soon as I "mouse" over" its interface I get a python error. Here's the console:

Code: Select all

Compiled with Python version 2.5.
Checking for installed Python... got it!
----------------------
BLENDIGO v0.8 beta 2
----------------------
  Windows-platform: win32   os.sep: \
  indigo path: C:\indigo_08\indigo.exe
scene.getActiveObject() deprecated!
        use scene.objects.active instead
Traceback (most recent call last):
  File "<string>", line 2414, in event
  File "<string>", line 1059, in materialEvent
NameError: global name 'activeObjectMat0' is not defined
Still, the other blendigo works perfect with the same scene.
:? :?
EDITED: noooooooo! now not even the other version works!!!
Something must've screwed up my installation. I wonder what. But I hope it's really some deprecated command and an easy bugfix ;)
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afecelis
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Post by afecelis » Sat Jun 09, 2007 3:52 pm

Hi Guys!

Just tried opening other scenes with the exporter and it's working fine, as well as the blendigo SSS variant; so it's definitely something wrong with my scene. I read something about erased objects or something that remain in memory. I had a plane in layer 2 that I removed and started getting the error ever since. Anyone know something about this?

Regards,

Alvaro
AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d

Anthony
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Post by Anthony » Sat Jun 09, 2007 4:06 pm

Have you tried selecting an object before you open the exporter. That should fix it I think. Unless I am getting mixed up with a different error I got once, can't remember.

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afecelis
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Post by afecelis » Sun Jun 10, 2007 1:45 am

:oops: :oops: :oops:
You're absolutely right! I had forgotten about that one. ;)
Now I'll have to say "awwwwwwwhhhhh!" like this girl at the end of this video:
http://youtube.com/watch?v=Fk-1mla0LeU
;)
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Kram1032
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Post by Kram1032 » Tue Jun 12, 2007 3:48 am

:lol: that's a funny girl, xD
"You should say but"
"awwwwwwwhhhhh!"

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afecelis
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Post by afecelis » Tue Jun 12, 2007 4:36 am

hehehe, yup, "butt" is the nice word ;)
And the girl is adorable! Someone should model her in 3d and do an animation. But let's get the topic on track a bit.

The script (when having something selected) is working great. It could even become the final version, replacing the big official blendigo. Just add Ono's (and users) latest sugesstions and it shall be purrrrfect! :D
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