Blendigo - UV Mapping don't work.

Announcements, requests and support regarding the Blender Indigo export script
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Kram1032
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Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Mon May 21, 2007 7:30 am

bmp are much too big, and there are some problems, using them...
open them with any piceditor (even paint is possible, but not the best choise) and save resave them either as PNG or JPG, as neepneep said.

jnelso99
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Joined: Wed Apr 04, 2007 4:40 am

Post by jnelso99 » Mon May 21, 2007 5:27 pm

BMP files are stored bottom-row-first, so that's most likely where the flipping is coming from. I converted the image to png and the render worked. Simply replacing the image in the material definition with the original bmp flipped it in the render.

So technically it's probably an Indigo issue...

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Kram1032
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Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Tue May 22, 2007 1:19 am

yes, maybe...

but you never should use bmps, as long as you have the possibility to convert it to a better image format (which should be the case from defaultly installed systems, already.)

Ok, that was, what I wrote in my previous post, already...

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Furumaru
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Location: Germany

Post by Furumaru » Tue May 22, 2007 1:56 am

It works now, thx to all. I used the bitmap only for a quick test, for final renders i don't use bitmap. :)

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