Hi
I've created a scene with a partecipating media material fog like... now i want to set a non-uniform value for this material.
In the blendigo menu I found the "uniform" parameter under SSS... how it works? low value (0.1) is uniform?
Thanks
Realistic fog
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danyolgiax
- Posts: 81
- Joined: Wed Feb 28, 2007 4:36 am
Realistic fog
(Blender 2.46, Indigo 1.1.5, Blendigo 1.1.5)
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StompinTom

- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
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danyolgiax
- Posts: 81
- Joined: Wed Feb 28, 2007 4:36 am
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