
I'm currently using Blender 2.63a (64bit), blendigo-2.6-3.2.14.2, and Indigo Renderer v3.2.14, Windows 64-bit build. I've been up and down this forum and in Google looking for a tutorial on how to apply a texture in Indigo/blendigo. The closest thing I found to a tutorial was with an older version of blendigo.
Thus far, I either cause Indigo to crash (not open at all). Sometimes when I try to use the .igm files from the Indigo material database I get the following error from the Blender System Console:
ERROR: Writing to ID classes in this context is not allowed: Material.002, Material datablock, error setting indigo_material external.material_name
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Other times I get the following error when I try to use the .igm files:
error while building scene: Error while loading phong material 'glossy_wood': Failed to load texture 'C:\render\..\blendeRender\materials\IndigoMaterials\IGM's\PACKED_0_Dark-walnuteuropean.jpg': Could not find file 'C:\render\..\blendeRender\materials\IndigoMaterials\IGM's\PACKED_0_Dark-walnuteuropean.jpg'.
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or I get the following error when I try to use the .pigm files:
Error while building scene: ObjectExcep: Error with material 9: Mesh has no UVs (model UID: 13)
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and forget about using a .jpg as a texture...Indigo won't even open.
I now know how to do uv mapping, but only if I use blender's internal renderer or the Cycles renderer. On the rare occasion that I do get the Indigo renderer to open without error messages while trying to apply textures or materials...the texture that I think I'm applying doesn't appear.
Is there a step by step tutorial somewhere for:
1. applying textures (like .jpgs) to objects in blendigo/Indigo
2. applying materials from the Indigo Material database to objects in blendigo/Indigo
just pressin' buttons,
scatman