Animated Textures???

Announcements, requests and support regarding the Blender Indigo export script
Post Reply
3 posts • Page 1 of 1
dafassi
Posts: 17
Joined: Thu May 02, 2013 4:45 am
Location: Germany
Contact:

Animated Textures???

Post by dafassi » Thu May 02, 2013 5:35 am

Hi again!
I was wondering blendigo dows not support animated textures :/ :shock: .

Im using very often animated textures in form of image-sequences to have realistic visual effects.

in example i want an animated fire lightning a room ... that should be possible???

I did this with blender + yafaray a long time ago:
http://www.youtube.com/watch?v=Mxz-yZNBXcE

StompinTom
Indigo 100
Posts: 1828
Joined: Mon Sep 04, 2006 3:33 pm

Re: Animated Textures???

Post by StompinTom » Thu May 02, 2013 7:18 am

Don't think this is currently possible, but would really welcome being able to do so!

+1

dafassi
Posts: 17
Joined: Thu May 02, 2013 4:45 am
Location: Germany
Contact:

Re: Animated Textures???

Post by dafassi » Thu May 02, 2013 7:49 am

This is the only thing what would me decide for octane :/.
It cant be that difficult.
Im not sure how the blender-exporter works- but i think when rendering an animation indigo will load the exported scene for each frame of the animation after finishing a frame?

As blender is able to load movies and image sequences it triggers the framenumber of the imagesequence with each regular animation frame. Blender is doing this- we just need to bring this changing value via exporter to the indigo renderer.
Inside of blender it would be usefull to choose the range of that sequence. I mean an starting-offset.

PLEASE add this feature. In combinatio with 2d-image-animations we will be able to do amazing lightening things.
iE Television that lightens a room, fire that lightens something, electric bolds that lightens a wall, a textured plane as disco-lamp and so on.

+1 ;)

Post Reply
3 posts • Page 1 of 1

Who is online

Users browsing this forum: No registered users and 6 guests