Hi,
i am having a blast with the Ivygen Plugin in Blender, and the results are fantastic.
The following problem shows up in my "workflow", so maybe someone has a cool tip:
Unwrapping a generated ivy so that i can assign a material is either -very- time intense or it doesnt work.
(blender hangs)
My steps:
1. create a mesh
2. let an ivy grow at selected mesh
3. select the leaves, go into edit mode und UVUnwrap.
4. Blender takes several minutes until finished, or crashes.
5. then, -if- all goes well, i can assign it a material...
Is there a way to handle texturing a high amount of objects (with the same material) and exporting to Indigo?
If i leave the ivy "as is", Indigo of course says that no uv coordinates were found.
Texturing Ivy in Blender and exporting to Indigo
-
- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
Re: Texturing Ivy in Blender and exporting to Indigo
You can try going U (Unwrap) -> Reset, but otherwise I'm afraid you may be shit out of luck. UV mapping of the ivy leaves should be done by the script and it should already give it a separate material. If you use the IvyGen standalone program, I believe it UV maps both the leaves and the vines correctly.thednx wrote:Hi,
i am having a blast with the Ivygen Plugin in Blender, and the results are fantastic.
The following problem shows up in my "workflow", so maybe someone has a cool tip:
Unwrapping a generated ivy so that i can assign a material is either -very- time intense or it doesnt work.
(blender hangs)
My steps:
1. create a mesh
2. let an ivy grow at selected mesh
3. select the leaves, go into edit mode und UVUnwrap.
4. Blender takes several minutes until finished, or crashes.
5. then, -if- all goes well, i can assign it a material...
Is there a way to handle texturing a high amount of objects (with the same material) and exporting to Indigo?
If i leave the ivy "as is", Indigo of course says that no uv coordinates were found.
Re: Texturing Ivy in Blender and exporting to Indigo
Wouldn't You know. Using the standalone script and importing it again works.
The leaves are unwrapped then.
Has its downs in the re-import process, but the script as a whole is just awesome.
To those also experimenting: triangulate! The .obj you import into the standalone ivygen needs to be triangulated (or better: the objects in your .obj).
I used the triangulate modifier, works peachy. Will do more experimenting, and thanks for the help!
Dennis
The leaves are unwrapped then.
Has its downs in the re-import process, but the script as a whole is just awesome.
To those also experimenting: triangulate! The .obj you import into the standalone ivygen needs to be triangulated (or better: the objects in your .obj).
I used the triangulate modifier, works peachy. Will do more experimenting, and thanks for the help!
Dennis
Re: Texturing Ivy in Blender and exporting to Indigo
Voila! If at first You dont succeed, try, try again 
Test render, lets see where we go from here!
THANKS!

Test render, lets see where we go from here!
THANKS!
Who is online
Users browsing this forum: No registered users and 14 guests