Texturing Ivy in Blender and exporting to Indigo

Announcements, requests and support regarding the Blender Indigo export script
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thednx
Posts: 58
Joined: Mon Jul 18, 2011 11:38 am

Texturing Ivy in Blender and exporting to Indigo

Post by thednx » Mon Mar 04, 2013 9:03 pm

Hi,

i am having a blast with the Ivygen Plugin in Blender, and the results are fantastic.
The following problem shows up in my "workflow", so maybe someone has a cool tip:

Unwrapping a generated ivy so that i can assign a material is either -very- time intense or it doesnt work.
(blender hangs)

My steps:

1. create a mesh
2. let an ivy grow at selected mesh
3. select the leaves, go into edit mode und UVUnwrap.
4. Blender takes several minutes until finished, or crashes.
5. then, -if- all goes well, i can assign it a material...

Is there a way to handle texturing a high amount of objects (with the same material) and exporting to Indigo?

If i leave the ivy "as is", Indigo of course says that no uv coordinates were found.

StompinTom
Indigo 100
Posts: 1828
Joined: Mon Sep 04, 2006 3:33 pm

Re: Texturing Ivy in Blender and exporting to Indigo

Post by StompinTom » Mon Mar 04, 2013 11:57 pm

thednx wrote:Hi,

i am having a blast with the Ivygen Plugin in Blender, and the results are fantastic.
The following problem shows up in my "workflow", so maybe someone has a cool tip:

Unwrapping a generated ivy so that i can assign a material is either -very- time intense or it doesnt work.
(blender hangs)

My steps:

1. create a mesh
2. let an ivy grow at selected mesh
3. select the leaves, go into edit mode und UVUnwrap.
4. Blender takes several minutes until finished, or crashes.
5. then, -if- all goes well, i can assign it a material...

Is there a way to handle texturing a high amount of objects (with the same material) and exporting to Indigo?

If i leave the ivy "as is", Indigo of course says that no uv coordinates were found.
You can try going U (Unwrap) -> Reset, but otherwise I'm afraid you may be shit out of luck. UV mapping of the ivy leaves should be done by the script and it should already give it a separate material. If you use the IvyGen standalone program, I believe it UV maps both the leaves and the vines correctly.

thednx
Posts: 58
Joined: Mon Jul 18, 2011 11:38 am

Re: Texturing Ivy in Blender and exporting to Indigo

Post by thednx » Tue Mar 05, 2013 11:18 pm

Wouldn't You know. Using the standalone script and importing it again works.
The leaves are unwrapped then.

Has its downs in the re-import process, but the script as a whole is just awesome.

To those also experimenting: triangulate! The .obj you import into the standalone ivygen needs to be triangulated (or better: the objects in your .obj).

I used the triangulate modifier, works peachy. Will do more experimenting, and thanks for the help!

Dennis

thednx
Posts: 58
Joined: Mon Jul 18, 2011 11:38 am

Re: Texturing Ivy in Blender and exporting to Indigo

Post by thednx » Wed Mar 06, 2013 7:57 pm

Voila! If at first You dont succeed, try, try again ;-)

Test render, lets see where we go from here!

THANKS!
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