Blendigo (for Blender 2.63) 3.4.7.1

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OnoSendai
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Blendigo (for Blender 2.63) 3.4.7.1

Post by OnoSendai » Fri Sep 07, 2012 2:46 am

Blendigo (for Blender 2.63) 3.4.7.1


ALL PLATFORMS: http://www.indigorenderer.com/dist/expo ... .4.7.1.zip

WINDOWS INSTALLER: http://www.indigorenderer.com/dist/expo ... taller.exe

Changes in this release:

3.4.7.1
-------
Fixed bug with shading normals and proxies that would cause export to fail.


NOTE: This exporter REQUIRES Blender version 2.63

StompinTom
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Re: Blendigo (for Blender 2.63) 3.4.7.1

Post by StompinTom » Fri Sep 07, 2012 5:43 am

Seems to work now! Will stress test it a bit later... Thanks a lot for this!

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Oscar J
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Re: Blendigo (for Blender 2.63) 3.4.7.1

Post by Oscar J » Sat Sep 08, 2012 2:12 am

I haven't tested this one yet, but are we able to choose normal maps from within blender, to be exported? As it is now, you have to do it from Indigo.

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Re: Blendigo (for Blender 2.63) 3.4.7.1

Post by StompinTom » Sat Sep 08, 2012 5:09 am

Works alright so far. Will have to compare export speed but it feels a bit faster than previously.

Thanks for the quick fixes!

martin2050
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Re: Blendigo (for Blender 2.63) 3.4.7.1

Post by martin2050 » Mon Sep 10, 2012 9:17 pm

Hi, I need help :). The exporter only works with no objects in the scene. I am running linux distro Ubuntu 12.04.1 LTS, latest blender release, IndigoRT and exporter.

BR.

fbrunell
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Re: Blendigo (for Blender 2.63) 3.4.7.1

Post by fbrunell » Sat Sep 22, 2012 4:43 pm

Windows 7 64bit
Blender 2.63.17 r49666
Indigo 3.4.7
Blendigo 3.4.7.1

Ok, I've been having a few bugs that I can pretty easily reproduce systematically in Blender. Trying to log them here...

1. Been having some problems with motion blur... Every time I start a render with Motion Blur Activated, object gets rotated to what seems their "zero" rotation on some (or all) axis. I've first experienced this problem with Blendigo 3.2.14.0. (See 3.2.14.0 blog for image examples)

2. Blender's been crashing on me on the last couple of versions of blendigo after hitting "Render" from time to time. With current version 3.4.7.1, I am enable to get any animation started. It crashes right at the beginning, not even being able to start rendering the first frame.

3. Been getting quite a few "'Mesh' not found or invalid or something like that". Sometimes, I just save the file and that try to render again and it works. Some times, I have to quit Blender and start again and it works. Sometimes I can't even get that file to render anymore!!!

4. Would REALLY REALLY like to see particule motion blur implemented.

Those are the most anoying ones...

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OnoSendai
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Re: Blendigo (for Blender 2.63) 3.4.7.1

Post by OnoSendai » Wed Sep 26, 2012 4:56 am

fbrunell wrote: 2. Blender's been crashing on me on the last couple of versions of blendigo after hitting "Render" from time to time. With current version 3.4.7.1, I am enable to get any animation started. It crashes right at the beginning, not even being able to start rendering the first frame.
I can make and export animations fine here. Can you send me a simple .blend that displays the problem?

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OnoSendai
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Re: Blendigo (for Blender 2.63) 3.4.7.1

Post by OnoSendai » Wed Sep 26, 2012 4:57 am

fbrunell wrote: 1. Been having some problems with motion blur... Every time I start a render with Motion Blur Activated, object gets rotated to what seems their "zero" rotation on some (or all) axis. I've first experienced this problem with Blendigo 3.2.14.0. (See 3.2.14.0 blog for image examples)
Confirmed. Will fix.

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Headroom
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Re: Blendigo (for Blender 2.63) 3.4.7.1

Post by Headroom » Wed Sep 26, 2012 11:58 am

I have my user preferences set so Blender starts with Indigo as the default render engine. I have also set the paths to output directory and my Indigo, which is different from the default as I tend to keep several Indigo installations around.

The default Path to the directory for the Indigo executable is:
/Applications/Indigo Renderer/Indigo.app

I changed it to:

/Applications/Indigo 3.4.7/Indigo.app

On render Indigo opens fine and renders. When I save the file and reopen it reverts to the default render directory. It does that any time I reopen the file. I edit the path save the file. Close and reopen and it reverts back to the default path :/
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fbrunell
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Re: Blendigo (for Blender 2.63) 3.4.7.1

Post by fbrunell » Wed Sep 26, 2012 2:54 pm

OnoSendai wrote:
OnoSendai wrote:fbrunell wrote:1. Been having some problems with motion blur... Every time I start a render with Motion Blur Activated, object gets rotated to what seems their "zero" rotation on some (or all) axis. I've first experienced this problem with Blendigo 3.2.14.0. (See 3.2.14.0 blog for image examples)
Confirmed. Will fix.
Cool, thanks,
fbrunell wrote:
fbrunell wrote:fbrunell wrote:2. Blender's been crashing on me on the last couple of versions of blendigo after hitting "Render" from time to time. With current version 3.4.7.1, I am enable to get any animation started. It crashes right at the beginning, not even being able to start rendering the first frame.
[I can make and export animations fine here. Can you send me a simple .blend that displays the problem?
Just sent a zip file with .Blend file and texture used to the support email...

Also, FYI, I also tried completely deleting blender default parameters within c:\users\xyz\AppData\Roaming\Blender Foundation
to see if problems was within Blender without success.

Thanks for the feedback.

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OnoSendai
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Re: Blendigo (for Blender 2.63) 3.4.7.1

Post by OnoSendai » Thu Sep 27, 2012 4:47 am

fbrunell wrote: 4. Would REALLY REALLY like to see particule motion blur implemented.
Can you make me a blend file with motion blurred particles?

Then I'll see if I can add it.

cheers.

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OnoSendai
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Re: Blendigo (for Blender 2.63) 3.4.7.1

Post by OnoSendai » Thu Sep 27, 2012 4:52 am

fbrunell wrote: 1. Been having some problems with motion blur... Every time I start a render with Motion Blur Activated, object gets rotated to what seems their "zero" rotation on some (or all) axis. I've first experienced this problem with Blendigo 3.2.14.0. (See 3.2.14.0 blog for image examples)
Fixed, hopefully. The blendigo code is pretty complex so it's hard to tell for sure.

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OnoSendai
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Re: Blendigo (for Blender 2.63) 3.4.7.1

Post by OnoSendai » Thu Sep 27, 2012 5:15 am

Headroom wrote:I have my user preferences set so Blender starts with Indigo as the default render engine. I have also set the paths to output directory and my Indigo, which is different from the default as I tend to keep several Indigo installations around.

The default Path to the directory for the Indigo executable is:
/Applications/Indigo Renderer/Indigo.app

I changed it to:

/Applications/Indigo 3.4.7/Indigo.app

On render Indigo opens fine and renders. When I save the file and reopen it reverts to the default render directory. It does that any time I reopen the file. I edit the path save the file. Close and reopen and it reverts back to the default path :/
Fixed for 3.4.8.2.

fbrunell
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Re: Blendigo (for Blender 2.63) 3.4.7.1

Post by fbrunell » Fri Sep 28, 2012 11:18 am

Confirmed that Motion Blur is fixed in 3.4.8.1. Thank a bunch!

Regarding adding "particules" motion blur... It would be so sweeeeet.. I've sent a test particule .blend file to the support e-mail address..

Thanks for looking into this.

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