To clarify what I mean - in the real world a tracking camera should show the ground its moving over as blurred depending on shutter speed and the distance to the camera sensor. This doesn't seem to be working/enabled.
A few examples below - in all the camera is exactly tracking the cyclinder on the x axis and the cylinder has a rotation on the y axis. In all shots the ground is sharp.
To me it also appears that object motion blur is not being calculated accurately because if you look at the 1sec exposure there is both rotational and movement blurring but since the cyclinder and camera are in the exact same position there should only be rotational blurring - I'm guessing this might be Indigo's fault and it might be extrapolating movement between frames without taking into account camera/object positions? but then I'm no expert and all that stuff is way over my head - I'm just an artist finding fault with his tools

Here is the blender file used: Using:
Indigo 3.2.5
Blender 2.61
Blendigo 3.2.3.1
Windows 7 x64
PS: sorry for long post
