I'm really new with Indigo and Blendigo, though I've been using Blender for quite a while.
I was trying to follow the tutorial over here:
http://www.indigorenderer.com/forum/vie ... 81&start=0
I'm not extremely new to UVmapping in blender,
however when I get over here...

I notice that the version of Blendigo running is different from mine (1.0.9 vs 2.4)

There is no option for Albedo.
I tried using the Bump option to see if Indigo would recognize the UVset. I created a new "UVTexture" set thingy in the mesh panel and called it "default" because that's what Blendigo had it as and picked a random image I found lying around.
Previous to using Indigo, I never touched this "UVTexture" option.


When I went to render, I get this error
haha it rhymed... sorry i'm silly

So my questions are:
Is there another place where I should be setting this "UVset"? - I've never used this "UVTexture" thing in the mesh panel before, is there something else that I should be turning on for this?
How do I get Indigo to recognize the UVcoordinates I've applied in Blender and apply my image to them?
Also, I noticed that when I choose "External" as the Indigo material type and pick an .igm, there are no other options available. Would I edit this material with the Indigo material editor application? Are you able to combine an external material and a UVmapped texture?
The material database isn't working at this time of posting ):
Thanks in advance for any help =D
- AuthorsCorndragon
