I agree, if the ui could be improved, i think indigo could easily be one of the top renderers. The new ui was really exciting and i think if we were to see another ui update of this scale it would help to build interest and bring some fo the old regualars back maybe even. I would like to see different rendering options for open gl. In addition to the regular wireframe, what about a shaded view that shows textures? That way when we make adjustments with the texture editor, we could have some idea of the results without having to wait for our scene to render. I know some people here are on 6 core systems or something but i have an i5.thesquirell wrote:When I first started using Indigo, I was kinda sad it had such a UI, and coming from progs like Vue, Maxwell, etc., who had amazing UIs did not help either. But, in time I got used to it, and now I am like, give me whatever you want guys, just let me play with it to the max.
I think resuming renders could be made much simpler too. Currently there are alot of file types and i think alot of these could be combined. Im not exactly a tech expert, but i dont see why there couldnt actually only be one file type. It would contain all the scene info, render progress, etc. That would make things, much, much easier than having to juggle 3 file types.
I think the white background of the "scene" and "property" palettes doesn't looks a tad bit out of place and i would have made them different colors.
I think the biggest weakness is the material editor. When you import a material from the db or locally, the options could be a little more intutive. I could be wrong, but there isnt really a way to say "replace my current material with the one i just imported." You have to create another material and apply it. Simpler way is usually better. Texture editor could be a lot more intuitive imho. Things such as "quadratic" dont really mean much to the average person who isnt good at math. The rotation/scale aspect is little ambiguous too because there are 4 fields and it's not really sure what refers to what.
There is no option to undo things either. I would love to see a history tree similar to photoshop. There isnt a material previews etc. I think it would be cool if indigo let us turn materials on and off. That way would could conserve system resources and refine our materials in the editor. Said material preview would probably render in a matter of seconds, especially with gpu rendering.
Lastly, i think being able to paint bump maps, etc onto our model would be a very cool feature. It could grab peoples's attention. It would give us much more artistic control as opposed to applying it uniformly. As i see, it, it would work kind of like the healing brush, in that you could sample parts of the texture and then paint it on your scene. Selecting different entities in the property editor would "mask out" the unslected ones kind of like how selected certain layers in ps limits the effects to that layer.
I also feel like camera settings should get a more visible place in the ui as they can often be quite important.
Just my 2 cents.