OK here is a detailed desciption.
This is not only planned this is implemented since the last two versions
I think the blender exporter does this as well ..
actually zuegs brought me the idea to implement this into Max2Indigo..
All you have to do is take the color value in 0 to 1
So something like this <0.4 0.6 0.9>
and use the gamma as the exponent
So you get something like this <0.4^gamma 0.6^gamma 0.9^gamma>
Then the colors are reverse gamma corrected as they will get darker..
And in the end after gamma correction for system (done by indigo)
will be the same value as set in your 3D app.
The Midtone value could be something similar if not the same
but i don't know for sure...you can also use exposure and slide the gamma slider to the left for the value you want to correct to.(2.2)
If you render a pic with rgc textures it makes no sense to gamma correct the plain colors afterwards as the textures they will be corrected by indigo and you will end up with two times revers GC textures..
if you have set texture exponent to 2.2 for render..!!!
So the only way around would be to render all with gamma 1.0
and then reverse gamma correct the picture afterwards...
That's what i did with fillipos pic.
Hope that solved the mistery.
cheer
u3dreal
