[Req] 2° camera for preview

General questions about Indigo, the scene format, rendering etc...
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Jambert
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[Req] 2° camera for preview

Post by Jambert » Sun Feb 14, 2010 3:53 am

Hi all

would be nice to add a 2° camera to see very small details with a high resolution, could be useful for bump for exemple

thx

Soup
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Re: [Req] 2° camera for preview

Post by Soup » Mon Feb 15, 2010 9:30 am

I have to ask: whats a 2* camera?
Also this should be over in bugs/requests :)

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Jambert
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Re: [Req] 2° camera for preview

Post by Jambert » Mon Feb 15, 2010 7:18 pm

Soup wrote:I have to ask: whats a 2* camera?
Also this should be over in bugs/requests :)
Sorry, Dougal2 could you move this topic to "Bug and Request"?

2° camera = 2° point of view. Another camera to focus material, to see details in close up.

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CTZn
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Re: [Req] 2° camera for preview

Post by CTZn » Mon Feb 15, 2010 9:10 pm

Blender Exporter :)

Is the camera angle limited in blender ? It seems to me that you are requesting something that can be done by the user already, could you precise what uou are expecting Jambert ?

With a low camera angle and lens shift, you can do what you are requesting.
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Jambert
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Re: [Req] 2° camera for preview

Post by Jambert » Mon Feb 15, 2010 9:26 pm

CTZn wrote:Blender Exporter :)

Is the camera angle limited in blender ? It seems to me that you are requesting something that can be done by the user already, could you precise what uou are expecting Jambert ?

With a low camera angle and lens shift, you can do what you are requesting.
I'm requesting something for material editor, but it could be done in exporter. When you preview à materiel, would be nice to choose between two cameras. First one for general preview (sss, exponent, glossy, transparence, light intensity...) and a second one, very close-up, to see details like bump, scratch... Today it's hard to see difference between two bump values from 0.1mm to 0.2 mm.

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CTZn
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Re: [Req] 2° camera for preview

Post by CTZn » Mon Feb 15, 2010 9:42 pm

I get your point now. It could be the same camera with two presets, one being hard coded (the default preview camera).

Makes sense, belongs here ;) (or in B&R, but it's definitly Indigo related).
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PureSpider
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Re: [Req] 2° camera for preview

Post by PureSpider » Mon Feb 15, 2010 10:47 pm

Okay just to make it clear... are you using 2° as "two degrees" (FoV or sth) or as "a second cam" (ordinal symbol)?

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Jambert
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Re: [Req] 2° camera for preview

Post by Jambert » Tue Feb 16, 2010 12:52 am

PureSpider wrote:Okay just to make it clear... are you using 2° as "two degrees" (FoV or sth) or as "a second cam" (ordinal symbol)?
Maybe a second cam, but don't realy know the best way to do it

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Re: [Req] 2° camera for preview

Post by PureSpider » Tue Feb 16, 2010 1:00 am

For my preview scene I setup such a cam which was a real close up of the "i" and the right part of the logo.
Basically it had the same rotation angles as the original cam and was just dragged around to show the desired area in closeup; check attachment for reference.
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Jambert
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Re: [Req] 2° camera for preview

Post by Jambert » Tue Feb 16, 2010 3:19 am

PureSpider wrote:For my preview scene I setup such a cam which was a real close up of the "i" and the right part of the logo.
Basically it had the same rotation angles as the original cam and was just dragged around to show the desired area in closeup; check attachment for reference.
That's great, can you make test with a bumped material? Maybe to change angle isn't realy usefull, I don't know.

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