noob question

General questions about Indigo, the scene format, rendering etc...
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kellyq
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Joined: Fri Mar 27, 2009 2:07 am

noob question

Post by kellyq » Sat Feb 06, 2010 3:21 am

Hi I'm new in Indigo and I want to ask how create light flow such as e.g. in old church. When I created my room and second larger object with air material (.igm I found on forum) it render very very slow, I see only a few white dots on a black background. What to do? How to setup material settings correctly?

Here's an example of an effect I want to create in Indigo. Thanks and sorry for my EN
test.jpg
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Zom-B
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Re: noob question

Post by Zom-B » Sat Feb 06, 2010 4:10 am

Hi kellyq, welcome to Indigo :)

Telling us about your 3D app & Exporter you work with would help us helping you ;-)

In general the whole progress here is generating a room, setting up Sun outside, using ExitPortals for the Windows (for faster rendering!), and finally put this room into a cube with a SSS material that generates this effect!

Your "black image with white dots" issue can have multiple reasons... uploading your file would help us helping you again :)
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kellyq
Posts: 8
Joined: Fri Mar 27, 2009 2:07 am

Re: noob question

Post by kellyq » Sat Feb 06, 2010 4:57 am

actually I have a problem with seting up sss material

I'm using blender and new indigo and latest stable blendigo
school.rar
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fused
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Re: noob question

Post by fused » Sat Feb 06, 2010 9:39 am

Hey,

try rendering the scene with bidirectional MLT

regrads,
yves

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dakiru
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Re: noob question

Post by dakiru » Sat Feb 06, 2010 10:32 am

kellyq wrote:Hi I'm new in Indigo and I want to ask how create light flow such as e.g. in old church. When I created my room and second larger object with air material (.igm I found on forum) it render very very slow, I see only a few white dots on a black background. What to do? How to setup material settings correctly?

Here's an example of an effect I want to create in Indigo. Thanks and sorry for my EN
The attachment test.jpg is no longer available
Hi and welcome :)

To make SSS material work properly you need to keep the proper real world scale. After you set your sizes in the scene (assuming, that 1 blender unit = 1 meter), you need to apply the scale in blender (CTRL+A, 3). I've made a changes in your scene, so you can track them.
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