General questions about Indigo, the scene format, rendering etc...
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neo0.
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by neo0. » Mon Jan 26, 2009 6:04 pm
Im trying to accurately recreate these bullets.
I used cu.nk for the top part and it looks fantastic. Im stuck on the bottom part though. I used the brass mat fromthe db and it's just not reflective enough and its a bit too much on the yellow side... Not metallic enough.
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PureSpider
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by PureSpider » Tue Jan 27, 2009 1:50 am
Dude why don't you try stuff yourself just once?
Especially for the mat from the matdb it would be only about changing the blend factor (duh!)

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neo0.
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by neo0. » Tue Jan 27, 2009 10:36 am
Thanks, that was just it. Only problem is that it gives me these black blotches..
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fused

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by fused » Tue Jan 27, 2009 10:44 am
nice.
about the "black blotches": do you mean the black reflections on the bullets?
this is because your background is totally black, use an exr, sunlight or build a closed room around your scene to avoid it.
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CTZn
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by CTZn » Tue Jan 27, 2009 10:50 am
That's the environment of the scene, reflected
There is one basic physical rule wich it is important to know, wich says that if a material reflects 80% of the light it receives, then one can't see more than 20% of it's diffuse component, because
Your metals look perfect to me

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neo0.
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by neo0. » Tue Jan 27, 2009 10:52 am
Hahaha, whoops. I'll go with the closed environment.
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