General questions about Indigo, the scene format, rendering etc...
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OnoSendai

- Posts: 6244
- Joined: Sat May 20, 2006 6:16 pm
- Location: Wellington, NZ
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by OnoSendai » Thu Aug 24, 2006 1:00 am
Indeed... some kind of JIT shader compilation would be very cool.
I'm not thinking about shaders just now tho, gotta finish this bi-dir redesign first

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Jedrzej_s
- Posts: 13
- Joined: Wed Aug 23, 2006 11:06 am
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by Jedrzej_s » Thu Aug 24, 2006 8:35 am
Ono-Sendai wrote:Indeed... some kind of JIT shader compilation would be very cool.
I'm not thinking about shaders just now tho, gotta finish this bi-dir redesign first

Yes, finish this bi-dir redesign first is very good news

. Dramatically faster Indigo will be so cooooooooool

!!!
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playmesumch00ns
- Posts: 21
- Joined: Wed Jun 28, 2006 11:44 pm
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by playmesumch00ns » Thu Aug 24, 2006 10:37 pm
I think you'd want to compile to a bytecode representation offline, then do JIT machinecode in the renderer. Otherwise you have to fire up the renderer just to find out you've made a syntax error in your shader!
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