Indigo Dev Update Q4 2020
Indigo Dev Update Q4 2020
It's been a challenging year globally, so we thought it's a good time to give a bit of positive news and an outlook on where Indigo is heading next.
First and foremost, Indigo 4.4 is nearing completion and a stable release is almost done, thus exiting beta phase.
Core technology updates for future releases:
Indigo currently supports GPU rendering through OpenCL and while Indigo is the best-in-class OpenCL renderer - in terms of speed and performance - we felt it's time to look into further optimization possibilities and new routes to evolve its core technology.
More specifically:
Cuda, Metal and Vulkan APIs.
By enabling Indigo to use these APIs, we're future-proofing Indigo's GPU rendering engine across all platforms and operating systems, while also making new technologies possible, such as out-of-core rendering, hardware accelerated ray tracing (for example Nvidia RTX) and more.
Progress update:
The work on Cuda is nearly done, with only some minor issues left.
Some key points:
- Feature parity with Indigo's OpenCL implementation.
- Mixing + matching with OpenCL devices - use your Cuda capable GPUs alongside your OpenCL capable GPUs for multi-GPU rendering.
Here's the supercar benchmark scene, rendered with Cuda.
First and foremost, Indigo 4.4 is nearing completion and a stable release is almost done, thus exiting beta phase.
Core technology updates for future releases:
Indigo currently supports GPU rendering through OpenCL and while Indigo is the best-in-class OpenCL renderer - in terms of speed and performance - we felt it's time to look into further optimization possibilities and new routes to evolve its core technology.
More specifically:
Cuda, Metal and Vulkan APIs.
By enabling Indigo to use these APIs, we're future-proofing Indigo's GPU rendering engine across all platforms and operating systems, while also making new technologies possible, such as out-of-core rendering, hardware accelerated ray tracing (for example Nvidia RTX) and more.
Progress update:
The work on Cuda is nearly done, with only some minor issues left.
Some key points:
- Feature parity with Indigo's OpenCL implementation.
- Mixing + matching with OpenCL devices - use your Cuda capable GPUs alongside your OpenCL capable GPUs for multi-GPU rendering.
Here's the supercar benchmark scene, rendered with Cuda.
Re: Indigo Dev Update Q4 2020
nice. waiting for betas!
- schwungsau
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Re: Indigo Dev Update Q4 2020
coolio !
but you can drop vulkan openCL,cuda and metal covers everything. vulkan is really good for realtime engines anyway, just my 2 cents..
but you can drop vulkan openCL,cuda and metal covers everything. vulkan is really good for realtime engines anyway, just my 2 cents..
- pixie
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Re: Indigo Dev Update Q4 2020
The car looks a way too green tinted, damn nvidia drivers! xD
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Re: Indigo Dev Update Q4 2020
Could you specify the expected gain, in percentage, between OpenCL and Cuda on the same scene ?
Tnx
Tnx
Re: Indigo Dev Update Q4 2020
Evolution! Good news indeed!
@schwungsau
I believe Vulkan is needed for Windows machines using upcoming AMD cards with RTRT acceleration.
@schwungsau
I believe Vulkan is needed for Windows machines using upcoming AMD cards with RTRT acceleration.
Re: Indigo Dev Update Q4 2020
schwungsau wrote: ↑Thu Nov 05, 2020 1:27 pmcoolio !
but you can drop vulkan openCL,cuda and metal covers everything. vulkan is really good for realtime engines anyway, just my 2 cents..
Yes, something along those lines - Vulkan does have compute functionality and hw ray tracing extensions. It is pretty much equivalent to Metal, albeit a little more complex.
Unless AMD make a RT extension for OpenCL (OpenCL 3.0 is around the corner), Vulkan might be our only way to use it on AMD cards.
Nothing is set in stone on this, especially since there are some performance issues with Cuda on Windows to be worked out (works great on Linux, though!).easyarchitect wrote: ↑Fri Nov 06, 2020 12:39 amCould you specify the expected gain, in percentage, between OpenCL and Cuda on the same scene ?
Tnx
But Cuda may be a little bit faster in complex scenes.
Re: Indigo Dev Update Q4 2020
Is GPU bi-directional path tracing on the horizon?
-------------------------
If its not broken - take it apart and fix it !
If its not broken - take it apart and fix it !

Re: Indigo Dev Update Q4 2020
Will it be possible to use CPU and GPU for rendering at the same time?
. ( I hope is not a silly question
)


Re: Indigo Dev Update Q4 2020
Not at all

It came up in our discussion, but I can't really give you an answer on that, for now.
It's something we have been considering trying out, but also can't give you much of an answer.
Re: Indigo Dev Update Q4 2020
Here's a "space grey"-ish Supercar rendered in Metal 

Re: Indigo Dev Update Q4 2020
No fair!
Going Linux when I retire this computer.
I will make sure to remember.
Re: Indigo Dev Update Q4 2020
Dear DEVs,
since I had an Indigo 3 license and loved to work with your program, I would like to say that my ex boss bought an upgrade license with my Indigo 3 License I am not able to use your software without restrictions anymore.
So I use Octane Render Prime Free for Blender or Cycles, RPR, Luxcore etc.
Cyles already has Optix and Octane RTX support, also.
Any chance to use Indigo for non-commercial use without restrictions?
regards
Vasco (Ida-m.com)
since I had an Indigo 3 license and loved to work with your program, I would like to say that my ex boss bought an upgrade license with my Indigo 3 License I am not able to use your software without restrictions anymore.
So I use Octane Render Prime Free for Blender or Cycles, RPR, Luxcore etc.
Cyles already has Optix and Octane RTX support, also.
Any chance to use Indigo for non-commercial use without restrictions?
regards
Vasco (Ida-m.com)
Intel Pentium 4, 512MB Ram, Nvidia Riva TNT2 Ultra
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