Hey,
Since UV mapping absolutely everything sucks sometimes, would it be possible to implement a simple global texture mapping option? Very useful applications of this would be covering large expanses or complex objects such as walls with a subtle and repetitive texture, such as stucco.
I believe this is already doable with ISL, however it would be great just as a simple texturing option for materials with scale, offset and rotation parameters.
[REQ] Global or object space texture mapping
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StompinTom

- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
Re: [REQ] Global or object space texture mapping
+1
That would indeed be very helpful!
That would indeed be very helpful!
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