Subdivision + displacement test

General questions about Indigo, the scene format, rendering etc...
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fused
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Post by fused » Mon May 19, 2008 2:20 am

does that mean we get procedurals in the next version?

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OnoSendai
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Post by OnoSendai » Mon May 19, 2008 2:34 am

Yeah, I think i'll add a noise texture type.

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Kosmokrator
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Post by Kosmokrator » Mon May 19, 2008 2:35 am

i think this does mean nothing...may this procedural is fron an texture gererator or simply an image used for displace....
btw....procedurals may usefull for some cases!!!! :)
Ono...?

aahh Ono catch me.......
ok then...nice feature !!!!!
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Post by BbB » Mon May 19, 2008 3:33 am

Looking better and better.

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OnoSendai
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Post by OnoSendai » Mon May 19, 2008 6:45 am

Testing 'terrain':
displacement map is procedural FBM again.

The tris are subdivided until there is roughly one tri per pixel, which comes in at 3268664 tris.

Each tri actually has a different colour, you can see from the buggy area at the bottom right :)
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dougal2
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Post by dougal2 » Mon May 19, 2008 6:51 am

:shock: :shock:

it's surely time you released another testing verision... ;)

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Whaat
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Post by Whaat » Mon May 19, 2008 6:56 am

Are you kidding me??? :shock: :shock:

great work, ono! (not looking forward to adding procedural support to skindigo...oh well!) :wink:

Hey, is it too early to ask how procedurals will be defined in XML??

Also, will indigo generate the procedural and convert to JPEG like it does with the diffraction previews?

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Post by jenujacob » Mon May 19, 2008 7:00 am

oH no!!!! whaaaat.... :(

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OnoSendai
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Post by OnoSendai » Mon May 19, 2008 7:01 am

No, the procedural function is calculated as needed, but not stored as an image map.

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Whaat
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Post by Whaat » Mon May 19, 2008 7:02 am

jenujacob wrote:oH no!!!! whaaaat.... :(
No reason to be sad...I didn't say I wouldn't do it. :)

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ZYX
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Post by ZYX » Mon May 19, 2008 7:26 am

Whaat wrote:(not looking forward to adding procedural support to skindigo...oh well!)
MPD wuold be the best SkIndigo feature if implemented...

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Kram1032
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Post by Kram1032 » Mon May 19, 2008 7:28 am

The question actually goes to *any* exporter... I mean, other modellers do at least have procedural textures but not necessarily exactly the type, Indigo's using...

Though, it's an amazing feature set, coming soon :D :D

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OnoSendai
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Post by OnoSendai » Mon May 19, 2008 7:29 am

Whaat wrote:Are you kidding me??? :shock: :shock:

great work, ono! (not looking forward to adding procedural support to skindigo...oh well!) :wink:

Hey, is it too early to ask how procedurals will be defined in XML??

Also, will indigo generate the procedural and convert to JPEG like it does with the diffraction previews?
And yes, I think it is still too early :)

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dougal2
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Post by dougal2 » Mon May 19, 2008 7:34 am

Kram1032
i actually just happen to have written an fbm noise texture node for Maya just yesterday... strange coincidence... I'm all ready for the new features :D

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Kram1032
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Post by Kram1032 » Mon May 19, 2008 8:16 am

lol, admit it, you had a talk with Ono :lol:

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