General questions about Indigo, the scene format, rendering etc...
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fused

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by fused » Mon May 19, 2008 2:20 am
does that mean we get procedurals in the next version?
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OnoSendai

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by OnoSendai » Mon May 19, 2008 2:34 am
Yeah, I think i'll add a noise texture type.
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Kosmokrator
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by Kosmokrator » Mon May 19, 2008 2:35 am
i think this does mean nothing...may this procedural is fron an texture gererator or simply an image used for displace....
btw....procedurals may usefull for some cases!!!!

Ono...?
aahh Ono catch me.......
ok then...nice feature !!!!!
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BbB
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by BbB » Mon May 19, 2008 3:33 am
Looking better and better.
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OnoSendai

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by OnoSendai » Mon May 19, 2008 6:45 am
Testing 'terrain':
displacement map is procedural FBM again.
The tris are subdivided until there is roughly one tri per pixel, which comes in at 3268664 tris.
Each tri actually has a different colour, you can see from the buggy area at the bottom right

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dougal2

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by dougal2 » Mon May 19, 2008 6:51 am
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Whaat

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by Whaat » Mon May 19, 2008 6:56 am
Are you kidding me???
great work, ono!
(not looking forward to adding procedural support to skindigo...oh well!)
Hey, is it too early to ask how procedurals will be defined in XML??
Also, will indigo generate the procedural and convert to JPEG like it does with the diffraction previews?
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OnoSendai

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by OnoSendai » Mon May 19, 2008 7:01 am
No, the procedural function is calculated as needed, but not stored as an image map.
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Whaat

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by Whaat » Mon May 19, 2008 7:02 am
jenujacob wrote:oH no!!!! whaaaat....

No reason to be sad...I didn't say I wouldn't do it.

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ZYX
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by ZYX » Mon May 19, 2008 7:26 am
Whaat wrote:(not looking forward to adding procedural support to skindigo...oh well!)
MPD wuold be the best SkIndigo feature if implemented...
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Kram1032
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by Kram1032 » Mon May 19, 2008 7:28 am
The question actually goes to *any* exporter... I mean, other modellers do at least have procedural textures but not necessarily exactly the type, Indigo's using...
Though, it's an amazing feature set, coming soon

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OnoSendai

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by OnoSendai » Mon May 19, 2008 7:29 am
Whaat wrote:Are you kidding me???
great work, ono!
(not looking forward to adding procedural support to skindigo...oh well!)
Hey, is it too early to ask how procedurals will be defined in XML??
Also, will indigo generate the procedural and convert to JPEG like it does with the diffraction previews?
And yes, I think it is still too early

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dougal2

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by dougal2 » Mon May 19, 2008 7:34 am
Kram1032
i actually just happen to have written an fbm noise texture node for Maya just yesterday... strange coincidence... I'm all ready for the new features

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Kram1032
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by Kram1032 » Mon May 19, 2008 8:16 am
lol, admit it, you had a talk with Ono

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