General questions about Indigo, the scene format, rendering etc...
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OnoSendai

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by OnoSendai » Sat Jul 26, 2008 7:28 am
A new test:

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Whaat

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by Whaat » Sat Jul 26, 2008 7:33 am
please attach image to post. site is blocked!
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OnoSendai

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by OnoSendai » Sat Jul 26, 2008 7:44 am
hehe, deviant art is blocked for you? get back to work Whaat!

Sorry, but it's a massive png which I don't want to burden my poor server with.
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Deus
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by Deus » Sat Jul 26, 2008 7:56 am
BUT TELL ME HOW I CONTROL TRANSPARENCY GOT DAMNIT!

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OnoSendai

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by OnoSendai » Sat Jul 26, 2008 8:04 am
lol, wait for the next release, I'll tell you more.
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OnoSendai

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by OnoSendai » Sat Jul 26, 2008 8:09 am
Actually this one could have been done without a shader, because it uses the identity texture coordinate mapping

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dougal2

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by dougal2 » Sat Jul 26, 2008 12:08 pm
jesus christ. those 2 pngs are 3.7 MB each.
nice renders though

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Kram1032
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by Kram1032 » Sat Jul 26, 2008 9:47 pm
great renders!

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Grimm
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by Grimm » Sun Jul 27, 2008 11:22 am
Here is a test of procedural marble.
http://www.frostyfoot.com/images/marble-test.png
I got stymied when I tried to get more control over the noise. The div function had an error when I tried to divide two reals.
Code: Select all
Error: IndigoDriverExcep: SceneLoaderExcep: Builder: no function with signature div : real * real declared or defined. (In element 'shader', around line 141, column 13)
Also it would be really, really nice to have a scale parameter for the noise functions.
Thanks Ono getting better and better.

Grimm
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Borgleader
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by Borgleader » Sun Jul 27, 2008 11:28 am
Wow ono, that flower thing is awesome.
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Grimm
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by Grimm » Sun Jul 27, 2008 4:22 pm
Some more shader fun:

Grimm
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Kram1032
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by Kram1032 » Sun Jul 27, 2008 9:07 pm
lol nice but far from marble or bone^^
Still, well done, great start

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OnoSendai

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by OnoSendai » Sun Jul 27, 2008 11:43 pm
Grimm wrote:Here is a test of procedural marble.
http://www.frostyfoot.com/images/marble-test.png
I got stymied when I tried to get more control over the noise. The div function had an error when I tried to divide two reals.
Code: Select all
Error: IndigoDriverExcep: SceneLoaderExcep: Builder: no function with signature div : real * real declared or defined. (In element 'shader', around line 141, column 13)
Also it would be really, really nice to have a scale parameter for the noise functions.
Thanks Ono getting better and better.

Oops yeah I commented out the div function.
As for scaling the noise: just multiply the position vector by a scalar before you pass it into the noise() function. Also try FBM, it gives nicer (more complex) noise than the simple noise() function.
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Kram1032
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by Kram1032 » Sun Jul 27, 2008 11:53 pm
Is it possible to "Warp" that pattern around FBM to get slight irregular deformations of the pattern?
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