Random GPU progress pic thread

General questions about Indigo, the scene format, rendering etc...
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OnoSendai
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Re: Random GPU progress pic thread

Post by OnoSendai » Fri Jul 31, 2015 12:22 am

UV-based bump-map shader support:
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sin bump GPU.jpg

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Re: Random GPU progress pic thread

Post by OnoSendai » Fri Jul 31, 2015 2:09 am

Got galinette's carbon fibre shader (http://www.indigorenderer.com/materials/materials/343) working on GPU:

This is a somewhat complex shader, with a blend between two submaterials, each with their own bump shader.

Runs at 27M samples/s on my old HD 7770.
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env_map_carbon_fibre_test.jpg

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Oscar J
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Re: Random GPU progress pic thread

Post by Oscar J » Fri Jul 31, 2015 8:54 am

A clear coat over that and I'm in nirvana. :)

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Re: Random GPU progress pic thread

Post by OnoSendai » Fri Jul 31, 2015 9:09 am

woops, thought I posted that one:
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carbon fibre with coating GPU.jpg

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Re: Random GPU progress pic thread

Post by Oscar J » Fri Jul 31, 2015 9:11 am

Instant gratification :shock:

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Re: Random GPU progress pic thread

Post by FakeShamus » Sat Aug 01, 2015 7:21 am

maybe an obvious question, but are there plans to implement this as a "real-time" render option for different modeling apps (as with cycles or pixelberg)? is that in the works?

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Re: Random GPU progress pic thread

Post by Oscar J » Sat Aug 01, 2015 9:05 am

FakeShamus wrote:maybe an obvious question, but are there plans to implement this as a "real-time" render option for different modeling apps (as with cycles or pixelberg)? is that in the works?
This has been requested quite often, and it would be quite a logical move once the developers have got Indigo 4 up and running smoothly. Imagine the speed with OpenCL rendering coupled with instantaneous rendering updates as you model and move light sources around. Corona probably owns much of their success to it's snappy 3DS Max integration.

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Re: Random GPU progress pic thread

Post by Headroom » Sat Aug 01, 2015 11:25 am

Interesting question. Speed wise that should definitely be possible, but I assume the integration into a modeling application such as Blender, or Sketchup would have to be much tighter than just through an exporter written in Python or Ruby.
I'd find it most interesting for lighting and particularly for material development.


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Re: Random GPU progress pic thread

Post by neo0. » Mon Aug 03, 2015 7:54 am

OnoSendai wrote:woops, thought I posted that one:
Wow, looks awesome! Hopefully the release of 4.0 will bring alot of the old people back! I miss all the old people that were on here when i stumbled across indigo back in 2008!

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Re: Random GPU progress pic thread

Post by CTZn » Wed Aug 26, 2015 9:28 am

oh my neo0. is all grownup now :D
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Re: Random GPU progress pic thread

Post by Zom-B » Wed Aug 26, 2015 10:01 am

I vote for ArchGlass to be next, super important material ;)
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Re: Random GPU progress pic thread

Post by thesquirell » Wed Aug 26, 2015 11:20 pm

Indeed! +1 for arch!

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Re: Random GPU progress pic thread

Post by neo0. » Fri Aug 28, 2015 8:00 am

CTZn wrote:oh my neo0. is all grownup now :D
Ah to be 18 again :D Its funny when i look at my old work

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Re: Random GPU progress pic thread

Post by CTZn » Wed Sep 02, 2015 12:05 am

neo0. wrote:
CTZn wrote:oh my neo0. is all grownup now :D
Ah to be 18 again :D Its funny when i look at my old work
You made a case for persistence !

As for the forum activity, it has always been fluctuating and back because it's the software making the buzz. Rushing has never been a factor here.
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Re: Random GPU progress pic thread

Post by OnoSendai » Fri Dec 04, 2015 9:23 am

4min30s GPU render on my old HD 7770.
Looks a bit different from the CPU render for various reasons (unimplemented features etc..)
Still a nice image though. CPU version is here: http://www.indigorenderer.com/images/iphone-6-gold

Thanks to tomislavn for test scene!
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tomislavn_indigo_demo_iphone6_GPU_4mins30s.jpg

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