SomeQuestionsFromNewUSER

General questions about Indigo, the scene format, rendering etc...
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CTZn
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Post by CTZn » Wed Sep 05, 2007 6:19 am

Kram1032 wrote:I wonder, which brightness the sky exactly has
Quite a lot of energy, if you compare it with bulbs efficacy:

Code: Select all

Sun spectral radiance at 500nm: 2073593016418.64060 Wsr^-1m^-3
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Kram1032
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Post by Kram1032 » Wed Sep 05, 2007 6:20 am

? you mean, making it shadeless? no chance, except photoshop ;)

vux
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Post by vux » Wed Sep 05, 2007 6:22 am

yes i mean(

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Kram1032
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Post by Kram1032 » Wed Sep 05, 2007 6:27 am

that's the sun, but not the sky...

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CoolColJ
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Post by CoolColJ » Wed Sep 05, 2007 10:55 am

vux wrote:2CTZn - Blendigo is convenient
but Blender NOT for me especially with camera manipulation
start reading the posts at the bottom of this page and the next, will help you setup Blender to allow proper camera positioning - I had problems before as well :)

http://www.indigorenderer.com/joomla/fo ... c&start=90

and download these video tutorials - the first one especially, is very helpful for setting up the preferences and camera to work better

http://blenderunderground.com/learning-blender-3d/
Last edited by CoolColJ on Wed Sep 05, 2007 11:15 am, edited 2 times in total.

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CoolColJ
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Post by CoolColJ » Wed Sep 05, 2007 11:01 am

Kram1032 wrote:yeah... the result *seems* to freeze, after some time...
Especially in interior scenes, that might be the case...

I *think* I've got a fix for that :) - seedvalues are given randomly, before each render in indigo... seeds have sort of a special shape - each seed value has slightly different patterns....

so, after some times, these patterns might start to repeat, slowing down the process....

my guess is, that after it *seems* to not change, anymore (it still does, but slower and slower), is, that you need to resume the render :)

I wonder, if it was possible, to add a "random seed refresh" setting, that refreshes the threads seed values, after a given time (if you render a preview, you'd set that pretty high, but in longer "final" renders, you set it to very low :)) - Ono, what do you think about that?
that's where having a quad core comes in handy with 4 different renders going and 4 different seeds :)

vux
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Post by vux » Wed Sep 05, 2007 11:02 am

:) Very nice. Very THANKs!!!

PS what 3d-soft are you using? I think most of this forum ppls use Blender :)

PPS Are you girl or boy??? :oops:

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CoolColJ
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Post by CoolColJ » Wed Sep 05, 2007 11:11 am

vux wrote::) Very nice. Very THANKs!!!

PS what 3d-soft are you using? I think most of this forum ppls use Blender :)

PPS Are you girl or boy??? :oops:
Cinema4D, but I also use the free version of Google Sketchup for the very easy modelling and nice exporter for Indigo called SKindigo for quick setup and render. Sketchup is faster and easier to use than all other programs and exporters - You can draw a room and add windows, plus Exit Portals really quickly. Not so good for complex modelling though and a bit slow with high poly counts, but you can import 3DS files and use Proxy models and instancing to get around that. I recommend it to anyone who wants to get into Indigo quickly., and there are Tutorials in the tutorial section of this forum.

I Also use Blender and Blendigo because it's free :)
But it probbaly has the most complete exporter, but I'm not that comfortable in Blender yet.


I'm a man :lol:

vux
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Post by vux » Wed Sep 05, 2007 11:17 am

:lol:
OK Thanks - I want to try free version of Sketchup - just for interest

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CTZn
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Post by CTZn » Wed Sep 05, 2007 11:28 am

CoolColJ wrote:
vux wrote:2CTZn - Blendigo is convenient
but Blender NOT for me especially with camera manipulation
start reading the posts at the bottom of this page and the next, will help you setup Blender [...] and camera to work better
Hey CoolColJ, I thank you twice ! First because I missed vux answer (sorry mate), then because I have the same sensation he has with blender's camera. But as far as I'm concerned that totally prevented me to use Blender.

Even TopMod is using Maya's camera navigation system ;)
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SURFiNG
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Post by SURFiNG » Wed Sep 05, 2007 12:27 pm

CTZn wrote:beware of TOO CHEAP memory, Indigo stresses it very much, someone had to revert back from 3 to 1 GB because of ram quality ;)
I agree

:lol: :lol:

vux
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Post by vux » Thu Sep 06, 2007 2:48 am

Ono is there a chance to set seed??? :)
May I set different seeds for two identical images and compose them in Photoshop, and experiment with blending mode???

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Kram1032
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Post by Kram1032 » Thu Sep 06, 2007 4:24 am

If you start more than one thread, the pic uses more than one RNG Seed value ;)

(In theory, there could be 1000000 threads from indigo: from Seed 000000 to Seed 999999 - at least that's what the range would allow :) [I never saw a value, that doesn't use all the positions, though])

vux
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Post by vux » Thu Sep 06, 2007 4:35 am

i dont understand how to control seed - I have 2xXeon and i set 2 threads - but how this interact with seed? :shock:

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Kram1032
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Post by Kram1032 » Thu Sep 06, 2007 4:48 am

seed is chosen randomly...

every single thread starts with a random RNG seed value ;) - no control at all...

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