What next with Indigo?

General questions about Indigo, the scene format, rendering etc...
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PureSpider
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Re: What next with Indigo?

Post by PureSpider » Sat Jul 18, 2009 6:34 am

Jambert wrote:Maybe othographic camera. I know it phisicaly incorrect...
And thus won't come... part of the indigo philosophy

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Re: What next with Indigo?

Post by neo0. » Sat Jul 18, 2009 2:57 pm

#2: A material editor that allows us mere mortals the ability to use the ISL? Indigo shader language. A while back Ono posted some fantastic examples for things like scratches in metal, etc. But the math was so way above my head I couldn't use the info he gave.
My hope was that we could kill two birds with one stone here. The official indigo indigo material could serve as a creator and interface for ISL code. To create ISL code, a node interface could be used where we click nodeds to configure them and drag to connect them. For the sake of simplicity, a simple ctrl click could be used to remove the connection between two nodes, and another key combo like shift click could be used to remove all the connections to a certain node.

As far as interface goes, we could load in some ISL code, and indigo would look at the code and decide where they parameters are. We could then click on parameters and adjust them graphically. This would be sort of like google chrome's view page source.

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Jambert
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Re: What next with Indigo?

Post by Jambert » Sat Jul 18, 2009 8:33 pm

And thus won't come... part of the indigo philosophy
I'll never understand it. Others unbiaised raytracers get it, and it doesn't change anything to there quality, they are still unbiaised renderer. It's just a very usefull and sometimes nesseary for architects for exemple. Now it's a professional tool, how can I say I'm professional to my client and being enable to do isometric view? To me, when indigo became commercial some restrictions should have changed. I agree with the philosophy, I use it for years now and I bought it immediatly, but being commercial implicate a new reality with its "obligations", no? :wink:

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Re: What next with Indigo?

Post by fused » Sat Jul 18, 2009 10:30 pm

Jambert wrote:
And thus won't come... part of the indigo philosophy
I'll never understand it. Others unbiaised raytracers get it, and it doesn't change anything to there quality, they are still unbiaised renderer. It's just a very usefull and sometimes nesseary for architects for exemple. Now it's a professional tool, how can I say I'm professional to my client and being enable to do isometric view? To me, when indigo became commercial some restrictions should have changed. I agree with the philosophy, I use it for years now and I bought it immediatly, but being commercial implicate a new reality with its "obligations", no? :wink:
True, I expect it to happen at some point :)

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Re: What next with Indigo?

Post by Zom-B » Sat Jul 18, 2009 11:35 pm

Another Wish for Indigo would be faster start by using multithreading during Scene building, maybe some stuff can be done parallel?! mostly for time intensive mesh subdivision this would rock!

Also the Ram usage of mesh subdivision maybe could be reduced somehow. During Scene Build the RAM usage is sometimes 4 times as high as the final rendering RAM usage! This limits Indigo use a lot with only 4GB of RAM!
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Re: What next with Indigo?

Post by pixie » Sun Jul 19, 2009 12:45 am

ZomB wrote:Another Wish for Indigo would be faster start by using multithreading during Scene building, maybe some stuff can be done parallel?! mostly for time intensive mesh subdivision this would rock!

Also the Ram usage of mesh subdivision maybe could be reduced somehow. During Scene Build the RAM usage is sometimes 4 times as high as the final rendering RAM usage! This limits Indigo use a lot with only 4GB of RAM!
Amen!

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Jambert
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Re: What next with Indigo?

Post by Jambert » Sun Jul 19, 2009 1:56 am

ZomB wrote:Another Wish for Indigo would be faster start by using multithreading during Scene building, maybe some stuff can be done parallel?! mostly for time intensive mesh subdivision this would rock!

Also the Ram usage of mesh subdivision maybe could be reduced somehow. During Scene Build the RAM usage is sometimes 4 times as high as the final rendering RAM usage! This limits Indigo use a lot with only 4GB of RAM!
+1

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Re: What next with Indigo?

Post by remus » Sun Jul 19, 2009 5:30 am

Jambert, you could try setting the field of view in your modelling app/exporter to something very small (0.1 degrees type thing), this is pretty much indistinguishable from an orthogonal camera.

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Re: What next with Indigo?

Post by Zom-B » Mon Jul 20, 2009 6:29 am

I have to agree with remus here!

Another thing on my wishlist that I would really like to see is a histogram 8)
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Re: What next with Indigo?

Post by Jambert » Mon Jul 20, 2009 7:12 am

remus wrote:Jambert, you could try setting the field of view in your modelling app/exporter to something very small (0.1 degrees type thing), this is pretty much indistinguishable from an orthogonal camera.
Yes I know, I agree for some kind of render like top view of building... but how do you do an orthographic or isometric view inside a building, you got to cup all your model to get enough space for your "telephoto lens". I would like (and I'm not alone, threre are many topics about it) an orthographic mode same as blender one, not an approximative fake one... :roll:

edit:In indigo philosophy, I thaught there's no place for approximation...

sorry for my poor english :oops:

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Re: What next with Indigo?

Post by remus » Mon Jul 20, 2009 10:15 am

Its a real life approximation to something that otherwise doesnt exist.

Purely out of interest, what use is an orthographic view for interiors? i would have thought a more natural perspective shot would get the idea across better, with plans to communicate layout. Having said that i havent done a huge amount of arch viz work...

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Re: What next with Indigo?

Post by Zom-B » Mon Jul 20, 2009 11:38 am

Maybe useful for some gem renderings etc. would be the possibility to use tabulated IOR.
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Re: What next with Indigo?

Post by Pibuz » Mon Jul 20, 2009 9:28 pm

Guys: REAL TIME ZOOMING during rendering (indigo GUI)
Could be a very small update, but a really useful one!!!!!
Hope to see that soon :D

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Re: What next with Indigo?

Post by pixie » Mon Jul 20, 2009 9:48 pm

Pibuz wrote:Guys: REAL TIME ZOOMING during rendering (indigo GUI)
Could be a very small update, but a really useful one!!!!!
Hope to see that soon :D
Already done ;)

+ and - keys will do the trick

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Re: What next with Indigo?

Post by WytRaven » Mon Jul 20, 2009 9:56 pm

64 bit Mac build...I'm having memory issues. Pretty sad when I've got 12GB in this machine :shock:
Last edited by WytRaven on Mon Jul 20, 2009 11:40 pm, edited 1 time in total.
:idea: "A foolish consistency is the hobgoblin of little minds..." - Emerson 1841

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