General questions about Indigo, the scene format, rendering etc...
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OnoSendai

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by OnoSendai » Sun Nov 12, 2006 6:20 am
Becco:
It should all be correct, i just have to be careful
First decent result:
Thanks for the model Kosmo!
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OnoSendai

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by OnoSendai » Mon Nov 13, 2006 12:07 am
Another test, with fixed reflection code:

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tungee
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by tungee » Mon Nov 13, 2006 12:21 am
this looks cool!
Music has the right to children!
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filippo
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by filippo » Mon Nov 13, 2006 1:27 am

my glass.....first test...hi thanks
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OnoSendai

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by OnoSendai » Mon Nov 13, 2006 1:32 am
Another one, short render time
edit: replaced with better image

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manitwo
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by manitwo » Sat Jan 13, 2007 2:48 am
OnoSendai wrote:For the record:
there is no way to model/render liquids in a glass entirely correctly in any released version of Indigo.
Depending on how this new technique works out, the next version should have support for this.
Now the first 0.7 test version is out and i'm wondering if it's possible now?
Do we need special settings for the materials like precendence or something?
We have to enable also polarisation in the infile.txt i guess?
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OnoSendai

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by OnoSendai » Sat Jan 13, 2007 2:53 am
Yes, correct rendering of glass/liquids is possible now.
Make the model to the specifications in the first post.
You'll need to define two 'medium' elements in the xml, glass and water.
Give glass a precedence > than that of water, say 20.
Set water precedence to 10.
(air always has precedence of 1).
Then create two specular materials.
The <internal_medium_name>'s should be set to glass and water respectively.
Polarisation doesn't have to be enabled.
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manitwo
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by manitwo » Sat Jan 13, 2007 2:57 am
thank you for your light-fast answer
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fused

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by fused » Sat Jan 13, 2007 3:03 am
crap....
I knew there had to be something wrong with this:
forgot the precedence thing...

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CTZn
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by CTZn » Sat Jan 13, 2007 3:28 am
That's great Ono !
Any hint what precedence is about, in short ? What's the relation with ior ? Er, why 10 or 20 not 0.2 or 200k ? In short, heh !? Got some web ressource about that ?
Thx
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OnoSendai

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by OnoSendai » Sat Jan 13, 2007 3:28 am
Yes..
Code: Select all
<medium>
<name>scattering_medium</name>
<precedence>10</precedence>
<ior>1.5</ior>
<cauchy_b_coeff>0.0</cauchy_b_coeff>
<absorption_coefficient_spectrum>
<rgb>
<rgb>10000.0 5 5</rgb>
</rgb>
</absorption_coefficient_spectrum>
<subsurface_scattering>
<scattering_coefficient_spectrum>
<uniform>
<value>10</value>
</uniform>
</scattering_coefficient_spectrum>
<phase_function>
<uniform/>
</phase_function>
</subsurface_scattering>
</medium>
should work
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manitwo
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by manitwo » Sat Jan 13, 2007 3:31 am
thanks again

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