You're an evil genius... without the "evil" part.

It would be relatively simple to read in a list of particles, and 'splat' them into a volume map, using some kind of 3d filter for each particle (e.g. gaussian, step function, etc..)StompinTom wrote:if each particle was treated as a spherical volume, with a user defined radius (so basically a 3d halo) with the option of modifying the density of the smoke with a sort of procedural texture, like you used in the clouds?
naturally, i have no idea of how to do that.
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