new material preview scene

General questions about Indigo, the scene format, rendering etc...
Slobodan
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Post by Slobodan » Wed Mar 07, 2007 3:13 pm

Ok, I had some time to kill.

What do you think. Maybe need some floor texturing but I haven't taught of anything yet.

Great work everybody.

Slobodan
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Slobodan
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Post by Slobodan » Wed Mar 07, 2007 3:46 pm

Yea, it look like its working!:):)

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drBouvierLeduc
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Post by drBouvierLeduc » Wed Mar 07, 2007 11:11 pm

slobodan--> I like this one very much. Like you said, some floor texturing wouldn't hurt. You should post a test with a transparent material to see how it is inside.

Slobodan
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Post by Slobodan » Wed Mar 07, 2007 11:15 pm

Thanks Dr.,

I'll see what I can do.. :)

Slobodan

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manitwo
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Post by manitwo » Wed Mar 07, 2007 11:55 pm

radiance wrote:why don't we use the base and stick the indigo "i" ball i posted as the first post in this thread on top ?
It's a little more stylized...
There are really great models here in this thread (like drBouvierLeduc's one) but i agree with radiance - i think the first is the best one! yes ... the base is maxwell like but its imo simply perfect and its hard to find a better one. Altough a new base would be nice tho :roll: imho it dont have to be completly different cause their approach is really good and a kind of a new standard - it must be just as different as they can't complain later.

Slobodan
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Post by Slobodan » Thu Mar 08, 2007 3:35 am

I guess then everybody else is just waisting their time trying something different.

I like your model radiance and it's perfect but too much Maxwell as Ono himself said. So, I thaught to try something different since it seems like everybody else gave up on this already.

Anrneoog's model is nice as well but I don't think it shows everything that should.

Keep them comming...
:o :o :o
Slobodan

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CTZn
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Post by CTZn » Thu Mar 08, 2007 6:04 am

Since the topic is back, I'm posting here an image I did 3 weeks ago, quite conceptual I think. It's very noisy because I interrupted the render on purpose to test the resume function, wich didn't work because I set it wrong (did resume but no pixel changed after adding 1500 muxels (?)). So here it is, with noise and all:

Image

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Kram1032
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Post by Kram1032 » Thu Mar 08, 2007 7:40 am

looks nice 8)

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DaveC
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Post by DaveC » Mon Mar 12, 2007 8:44 pm

Well, I put some real effort into this one, and this is what I came up with...

Image

And here's the zipped xml and textures you can drop into your indigo folder if you use blendigo, should you want to use it:
http://www.bloopdiary.plus.com/dave/materialpreview.zip[/url]
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Kram1032
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Post by Kram1032 » Tue Mar 13, 2007 1:41 am

Ah! Your final without bg!
That's better ;)
Can you change the material in the middle to be different too?
you also could add even more bubbles!
A scene for TWO mats!
(maybe good for two-layered SSS...)

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Phoenix
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Post by Phoenix » Fri Mar 23, 2007 2:21 pm

Here are some really nice models meanwhile for a material test scene.

But I still prefer the first one, that "radiance" posted and not even though it's very close to the Maxwell one but just therefore!
Because the Maxwell standard material scene by Thomas Anagnostou is simply the best and most elaborate scene for this purpose I've ever seen! You will admit that without envy.

And If radiance's has some bubbles and a SSS test bar inside and also a proper environment it should be about the same quality.

In the archive from the Maxwell test scene there is also a PDF with some explanations about their scene and why it is how it is.

I would really recommend to download it and have a look at the PDF if you didn't know it yet. :wink:

Here is the link:
http://mxmgallery.maxwellrender.com/Ins ... tScene.pdf

Edit:
To download the "Maxwell Standardized Materials Testing Scene" you have to be registered in the Maxwell Render MXM gallery first!
Last edited by Phoenix on Thu Oct 18, 2007 7:21 am, edited 2 times in total.

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F.ip2
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Post by F.ip2 » Fri Mar 23, 2007 3:46 pm

something i very much like in KT is that the actual selected model wil be used for the preview.

i tried to build few times my own scene and for some reason the materials in the preview scene were different to what i rendered later. transparency acted very different.

it would nice in case the indigo exporter could send also the mesh of the selected object into the preview scene with the light set up.


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Phoenix
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Post by Phoenix » Sat Mar 24, 2007 2:20 am

Sorry F.ip2, but I think, you are talking about something different! :wink:

RMS
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a preview scene

Post by RMS » Mon Mar 26, 2007 7:51 am

Hello guys, This is my first post on this forum, I hope you like it, i know it's still in way in the begining, no texture no light, nothing. just a the render of the model. if you like it I would develop it more.
http://img502.imageshack.us/my.php?image=previewpw9.jpg

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Kram1032
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Post by Kram1032 » Mon Mar 26, 2007 7:56 am

Looks nice :D

*lol*
The second guy, whoes first post is unusual, today :D
One makes a new logo, one makes a material preview...
Next, one creates a complete new indigo V2.0 before there was a 1.0

The Materialpreview shouldn't have any texture, I guess...

Welcome to the indigo community :D

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