General questions about Indigo, the scene format, rendering etc...
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Whaat

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by Whaat » Wed Jul 02, 2008 5:28 am
very cool! Will you be able to use emitting materials without using shaders?
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OnoSendai

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by OnoSendai » Wed Jul 02, 2008 5:29 am
Whaat wrote:very cool! Will you be able to use emitting materials without using shaders?
Yup, you can just use a constant spectrum and/or texture.
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OnoSendai

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by OnoSendai » Wed Jul 02, 2008 5:30 am
Kosmokrator wrote:hey..Ono....whith the same principle we can now have multicolor transparent materials with this shaders?is an old request u remember?
friendly..Kosmo
That might be possible, using shaders to change the absorption colour of media depending on position. Actually I haven't really considered just how shaders will control media yet.
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Borgleader
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by Borgleader » Wed Jul 02, 2008 5:35 am
Does that mean we'll be able to make a shader for that funky car paint that changes color depending on your angle of view and the angle of the sun (light) ?
or is that already possible?
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OnoSendai

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by OnoSendai » Wed Jul 02, 2008 5:35 am
Borgleader wrote:Does that mean we'll be able to make a shader for that funky car paint that changes color depending on your angle of view and the angle of the sun (light) ?
Not sure about that one, not initially at least.
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Kram1032
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by Kram1032 » Wed Jul 02, 2008 7:56 am
That's great news

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crojack
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by crojack » Wed Jul 02, 2008 12:11 pm
wow, way cool and I don't even know what it really means!

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Grimm
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by Grimm » Wed Jul 02, 2008 3:18 pm
Yay! More Indigo awesomeness!! Hmmm, Blender fluid sim of glowing lava.

Grimm
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