The mirror example is great, but as was stated in the original post, I am looking at glass, not a mirror. I have many planes of glass in a rack. They do not get the black area as shown in my low quality pics. If I let Indigo go for hours, the black doesn't go away. There is no black area in the real world when looking at a physical panel of the glass plates like I have in my laboratory.
I had the same black area when rendered with Yafray, but was able to get it to go away by increasing the Ray Depth. That is the whole reason for the post.
My question is, how do I get the rays back through all the plates of glass with bidirectional "on"? Do I have to tweak other paramters besides Max Consecutive Rejections? Because that didn't solve the problem alone.
Ray Depth Help
I have tried it with Version of 0.5 and 0.6 with no success. I uploaded the file for download here:
http://home.wideopenwest.com/~philbeauc ... elTest.xml
It's best to right click and save target / file.
Thanks for any help that you can offer.
http://home.wideopenwest.com/~philbeauc ... elTest.xml
It's best to right click and save target / file.
Thanks for any help that you can offer.
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