Hi Claas,
I don't know too much about Hypershot.
Looks like a highly optimised raytracing solution aimed at a particular case of rendering, that of a single model surrounded by an environment map.
(altho there are some interiors in the gallery, hmm)
bunkspeed hypershot ???
marketing oh yes,
guys dont get me wrong here.
i am looking into different softwares because at my job i have to look out for new directions. hypershot seems already to be known and used with cars. well cars ...
in my rendering class i will show the students how to use blender internal render engine for animation and also external application which I think will be indigo.
the thought behind this is to give students a tool they can legaly work with after school is done. blender is more than enough for ID students for quick mock ups and renderings. hypershot does not support particles for example to show liquid flows or others in a product animation.
if they want to use VRay they also need Max and that all together is a lot of money for them.
indigo will be presented as a unbiased engine.
some students in my modeling class already switched from Max to blender for mesh modeling for organic surfaces to import them later via t-splines into Rhino for final NURBS touch ups.
also there the market changes now - finally.
guys dont get me wrong here.
i am looking into different softwares because at my job i have to look out for new directions. hypershot seems already to be known and used with cars. well cars ...
in my rendering class i will show the students how to use blender internal render engine for animation and also external application which I think will be indigo.
the thought behind this is to give students a tool they can legaly work with after school is done. blender is more than enough for ID students for quick mock ups and renderings. hypershot does not support particles for example to show liquid flows or others in a product animation.
if they want to use VRay they also need Max and that all together is a lot of money for them.
indigo will be presented as a unbiased engine.
some students in my modeling class already switched from Max to blender for mesh modeling for organic surfaces to import them later via t-splines into Rhino for final NURBS touch ups.
also there the market changes now - finally.
--
C l a a s E i c k e K u h n e n
Artist : Designer : Educator
Assistant Professor Industrial Design
Kendall College of Art and Design
of Ferris State University
C l a a s E i c k e K u h n e n
Artist : Designer : Educator
Assistant Professor Industrial Design
Kendall College of Art and Design
of Ferris State University
-
Knaxknarke
- Posts: 21
- Joined: Thu Nov 23, 2006 10:14 am
If you also want to make interactive presentations, take a look at Autodesk Showcase (they bought off Opticore, so real-time raytracing and GI will be integrated in some next release).
An alternative with real-time raytracing already available (but no GI) is RTT DeltaGen + RealTrace-Module.
This software is mostly used by the automotive industries, so it is really expensive stuff (>30000$) but there may be some educational/classroom licenses.
An alternative with real-time raytracing already available (but no GI) is RTT DeltaGen + RealTrace-Module.
This software is mostly used by the automotive industries, so it is really expensive stuff (>30000$) but there may be some educational/classroom licenses.
-
Knaxknarke
- Posts: 21
- Joined: Thu Nov 23, 2006 10:14 am
For simple SH based PRT the shadows are to sharp. There is also no noticable precomputation time. I think, it's just fast IBL via raytracing. Something like in the Keller-Kollig IBL paper: http://graphics.uni-ulm.de/EIbHDRI.pdfzsouthboy wrote:@Ono: it's just some PRT with a healthy gloss of marketing
The statement about marketing gloss is right. But most commercial products get bought because of good marketing and not because they are really great or much better than the competitors.
I was just about to make a new threat to notify you guys about this Hypershot. Good thing I searched before posting it.
Personally I was pretty blown away by the results and render times though I now realize after reading the posts here that it's probably somewhat limited. But still (apart from the prize) it's really impressive.
There's a nice gallery here.

But than again, Indigo does this:

for free!
Thanks Nick!
Personally I was pretty blown away by the results and render times though I now realize after reading the posts here that it's probably somewhat limited. But still (apart from the prize) it's really impressive.
There's a nice gallery here.

But than again, Indigo does this:

for free!
Thanks Nick!
Sander "Roger" Wit
The Netherlands
The Netherlands
Bunk-Speed
If I had to make a choice between most of the rendering programs out there I'd definitely choose Vray which I used with Rhino, I've also used Flamingo, Mental Ray/3dsmax, maxwell, brazil rs, photoworks, imagestudio(alias). As far as speed Vray and Bunkspeed as well as finalrender can compete with each other, the quality of vray, bunkspeed, & final render is great.
I've had a personal demo from the guys from bunkspeed and here are the list of pros and cons:
Cons:
1- Animation is limited to a turn-table (restricted linear movement)
2- No additional lights can be added (HDRI based, hence the ease of use)
3- No texture displacement example (http://www.vray-materials.de/all_materials.php?mat=1463)
4- Limited HDRI movement 1 axis only.
5- Unable to move individual parts (must be done prior to importing)
6- Cannot turn an object into a real light (just simulation of a light, no glow effect)
7- Doesn't support decal feature. (only available in HyperDrive)
Pros:
1- Materials in real-time rendering preview is accurate to the final image.
2- Very easy to use (small learning curve)
3- Standard material library is impressive (sufficient for product design)
Remember there are several different packages that HyperShot comes in:
HyperShot (Web, HD, & Pro)
HyperDrive (Expensive)
Hope that helps.
I've had a personal demo from the guys from bunkspeed and here are the list of pros and cons:
Cons:
1- Animation is limited to a turn-table (restricted linear movement)
2- No additional lights can be added (HDRI based, hence the ease of use)
3- No texture displacement example (http://www.vray-materials.de/all_materials.php?mat=1463)
4- Limited HDRI movement 1 axis only.
5- Unable to move individual parts (must be done prior to importing)
6- Cannot turn an object into a real light (just simulation of a light, no glow effect)
7- Doesn't support decal feature. (only available in HyperDrive)
Pros:
1- Materials in real-time rendering preview is accurate to the final image.
2- Very easy to use (small learning curve)
3- Standard material library is impressive (sufficient for product design)
Remember there are several different packages that HyperShot comes in:
HyperShot (Web, HD, & Pro)
HyperDrive (Expensive)
Hope that helps.
Who is online
Users browsing this forum: No registered users and 48 guests
