General questions about Indigo, the scene format, rendering etc...
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Kosmokrator
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by Kosmokrator » Tue Oct 23, 2007 4:03 am
i love the damn dispersion colors.....
hard to calc our cpus but worth the time!!!
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psor

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by psor » Tue Oct 23, 2007 11:37 am
@WytRaven
Thanx a lot for your contribution! I appreciate it very much!
take care
psor
"The sleeper must awaken"
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WytRaven

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by WytRaven » Tue Oct 23, 2007 12:28 pm
I will get around to doing much simpler test renders of each of the glasses at some point. Little thumbnails to help people select a glass based on visual appearance rather than on technical data.
I was thinking a sphere, a thin pane, and a semi-complex shape around 5cm in size each would make a reasonably good test scene without sending render times through the roof...
Sound good?
"A foolish consistency is the hobgoblin of little minds..." - Emerson 1841
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psor

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by psor » Tue Oct 23, 2007 12:59 pm
@WytRaven
Sounds good to me. If you need some help to render some scenes, I guess it
would be a good idea to split the work ... so I would offer some CPU time to
speed things up a bit. Maybe some others too ... hehe! ;o))
take care
psor
"The sleeper must awaken"
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WytRaven

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by WytRaven » Tue Oct 23, 2007 1:02 pm
Ok well I'll put to gether the scene tonite if I have some time and then run a test to find how many samples/pix is needed to give a reasonable result. Then I'll post the scene and we can organise who renders what
Thanks for the offer of help, much appreciated.
"A foolish consistency is the hobgoblin of little minds..." - Emerson 1841
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psor

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by psor » Tue Oct 23, 2007 1:06 pm
You are very welcome and after all, for the community it is ... ^^
take care
psor
"The sleeper must awaken"
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Kram1032
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by Kram1032 » Wed Oct 24, 2007 4:18 am
suzanne or the teapot? both are nice objects to make test

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Marcofly
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by Marcofly » Wed Oct 24, 2007 4:27 am
your tests are very welcome, WytRaven!
The teapot is better than suzanne, but none of them are suited for a glass test, IMO.. You need an object that has a thickness similar to the real glass you want to reproduce, with a single layer (like a window glass)..
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Kram1032
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by Kram1032 » Wed Oct 24, 2007 4:40 am
couldn't you simply give them thickness? in Blender, there is the function "shrink/fatten", that will make things smaller/bigger on their normals' direction

- that should be possible in *any* app... (... as long as it's not specialized on architectural modelling.... I guess, sketchup doesn't have such a thing? - why should it^^ oh, and topmod *kinda* has it, but not the exact same thing...)
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WytRaven

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by WytRaven » Mon Nov 26, 2007 9:25 pm
"A foolish consistency is the hobgoblin of little minds..." - Emerson 1841
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DaveC
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by DaveC » Mon Nov 26, 2007 10:24 pm
Man, that is an incredible thing you've done. You're patience must be almost limitless!

Thank you
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Marcofly
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by Marcofly » Mon Nov 26, 2007 11:10 pm
Thank you very much, wyt! a very useful work for the community!!
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Kram1032
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by Kram1032 » Tue Nov 27, 2007 2:36 am
OMG!!
Amazing list!
Do you have an exact time, how long all that together needed?
Yay, now, you can go on rendering your robot elements

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CTZn
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by CTZn » Tue Nov 27, 2007 5:58 am
Big thanks wytRaven !
Differences are more visible in IoR and diffraction (cauchy), than absorption. Amazing how specular highlights change.
obsolete asset
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psor

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by psor » Tue Nov 27, 2007 6:32 am

Holy cow! You did it, hehe! Awesome! Thanx a lot for your work mate! ;o))
take care
psor
"The sleeper must awaken"
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