Schott Glass Material Library for Indigo 1.0.1+ * Updated *

General questions about Indigo, the scene format, rendering etc...
User avatar
Kosmokrator
Posts: 1141
Joined: Sat Jul 29, 2006 11:52 am
Location: Greece-Athens

Post by Kosmokrator » Tue Oct 23, 2007 4:03 am

i love the damn dispersion colors.....
hard to calc our cpus but worth the time!!!
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO

User avatar
psor
1st Place Winner
Posts: 1295
Joined: Sun Jun 25, 2006 1:25 am
Location: Berlin
Contact:

Post by psor » Tue Oct 23, 2007 11:37 am

@WytRaven

Thanx a lot for your contribution! I appreciate it very much! :D :D ;)


take care
psor
"The sleeper must awaken"

User avatar
WytRaven
Indigo 100
Posts: 905
Joined: Mon Aug 27, 2007 8:24 pm
Location: Dubbo, Australia
Contact:

Post by WytRaven » Tue Oct 23, 2007 12:28 pm

I will get around to doing much simpler test renders of each of the glasses at some point. Little thumbnails to help people select a glass based on visual appearance rather than on technical data.

I was thinking a sphere, a thin pane, and a semi-complex shape around 5cm in size each would make a reasonably good test scene without sending render times through the roof...

Sound good?
:idea: "A foolish consistency is the hobgoblin of little minds..." - Emerson 1841

User avatar
psor
1st Place Winner
Posts: 1295
Joined: Sun Jun 25, 2006 1:25 am
Location: Berlin
Contact:

Post by psor » Tue Oct 23, 2007 12:59 pm

@WytRaven

Sounds good to me. If you need some help to render some scenes, I guess it
would be a good idea to split the work ... so I would offer some CPU time to
speed things up a bit. Maybe some others too ... hehe! ;o))


take care
psor
"The sleeper must awaken"

User avatar
WytRaven
Indigo 100
Posts: 905
Joined: Mon Aug 27, 2007 8:24 pm
Location: Dubbo, Australia
Contact:

Post by WytRaven » Tue Oct 23, 2007 1:02 pm

Ok well I'll put to gether the scene tonite if I have some time and then run a test to find how many samples/pix is needed to give a reasonable result. Then I'll post the scene and we can organise who renders what :)

Thanks for the offer of help, much appreciated.
:idea: "A foolish consistency is the hobgoblin of little minds..." - Emerson 1841

User avatar
psor
1st Place Winner
Posts: 1295
Joined: Sun Jun 25, 2006 1:25 am
Location: Berlin
Contact:

Post by psor » Tue Oct 23, 2007 1:06 pm

You are very welcome and after all, for the community it is ... ^^


take care
psor
"The sleeper must awaken"

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Wed Oct 24, 2007 4:18 am

suzanne or the teapot? both are nice objects to make test :)

User avatar
Marcofly
Posts: 407
Joined: Thu Jun 29, 2006 12:51 am
Location: Köln, Germany

Post by Marcofly » Wed Oct 24, 2007 4:27 am

your tests are very welcome, WytRaven!

The teapot is better than suzanne, but none of them are suited for a glass test, IMO.. You need an object that has a thickness similar to the real glass you want to reproduce, with a single layer (like a window glass)..

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Wed Oct 24, 2007 4:40 am

couldn't you simply give them thickness? in Blender, there is the function "shrink/fatten", that will make things smaller/bigger on their normals' direction ;) - that should be possible in *any* app... (... as long as it's not specialized on architectural modelling.... I guess, sketchup doesn't have such a thing? - why should it^^ oh, and topmod *kinda* has it, but not the exact same thing...)

User avatar
WytRaven
Indigo 100
Posts: 905
Joined: Mon Aug 27, 2007 8:24 pm
Location: Dubbo, Australia
Contact:

Post by WytRaven » Mon Nov 26, 2007 9:25 pm

:idea: "A foolish consistency is the hobgoblin of little minds..." - Emerson 1841

User avatar
DaveC
Posts: 596
Joined: Mon Sep 11, 2006 12:20 am
Location: The Tottenham, London, UK
Contact:

Post by DaveC » Mon Nov 26, 2007 10:24 pm

Man, that is an incredible thing you've done. You're patience must be almost limitless! :o Thank you
The hardest part of BEING yourself is FINDING yourself in the first place...
http://thebigdavec.googlepages.com

User avatar
Marcofly
Posts: 407
Joined: Thu Jun 29, 2006 12:51 am
Location: Köln, Germany

Post by Marcofly » Mon Nov 26, 2007 11:10 pm

Thank you very much, wyt! a very useful work for the community!!

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Tue Nov 27, 2007 2:36 am

OMG!!
Amazing list!
Do you have an exact time, how long all that together needed?

Yay, now, you can go on rendering your robot elements :D

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Post by CTZn » Tue Nov 27, 2007 5:58 am

Big thanks wytRaven !

Differences are more visible in IoR and diffraction (cauchy), than absorption. Amazing how specular highlights change.
obsolete asset

User avatar
psor
1st Place Winner
Posts: 1295
Joined: Sun Jun 25, 2006 1:25 am
Location: Berlin
Contact:

Post by psor » Tue Nov 27, 2007 6:32 am

:shock: Holy cow! You did it, hehe! Awesome! Thanx a lot for your work mate! ;o))


take care
psor
"The sleeper must awaken"

Post Reply
37 posts

Who is online

Users browsing this forum: No registered users and 8 guests