What IS IT with me and glass?

General questions about Indigo, the scene format, rendering etc...
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Kram1032
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Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Sat Sep 22, 2007 5:48 am

looks great, indeed :D
and the text's alpha indeed isn't as good as it could be ;)

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CoolColJ
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Joined: Mon Jun 25, 2007 1:47 pm

Post by CoolColJ » Sat Sep 22, 2007 12:53 pm

that look sweet !

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Kosmokrator
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Location: Greece-Athens

Post by Kosmokrator » Sat Sep 22, 2007 7:41 pm

looks very nice.....how u get to orange part of the pins inside the glass tube?
i have model some tudes too but yours is much more detailed!!
keep it up
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Heavily Tessellated
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Location: Huh?

Post by Heavily Tessellated » Sun Sep 23, 2007 4:04 am

LOL my glass problem is becoming a WIP thread. :8)

The texture is nasty because it's a tiny 120x80 bitmap I scarfed off the web, and a quick & dirty mask layer, I'll have to find the matching font and recreate the logo and generate a higher resolution texture. Again, I just was checking the glass for all those nasty facenormal issues. Wanted to stick all the bits inside, makes it easier to spot screw-ups vs. a grid after light is passing through 6 walls 'o glass. Even the glass itself, texture-wise, is wrong... too pure. The mica wafers came out nice WRT the scattering, but the bump is too weak, looks almost plain.

The copper bits on the pins where the molten glass would flash off the tin plating is just phong like the silver. (two textures on one mesh). It's a bit too red IMO but I'll fix that too. Re: detailed, damn straight. It's physically real. You could plug it in and it would operate. Every weld, every wire. Even the grid, sandwiched between the plates (which cannot be seen from any angle) is modelled and textured. It's a '50s era RCA 12B4A.

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