General questions about Indigo, the scene format, rendering etc...
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Cire
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by Cire » Thu Feb 22, 2007 6:51 am
oodmb wrote:gelato render with faked multilayers.
How exactly did you 'fake' multilayers in Gelato?
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oodmb
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by oodmb » Thu Feb 22, 2007 7:06 am
i used a multi-layered material (for flat surfaces) and mixed the layers. i edited the "size" of the sss on each layer to acount for it being a deeper layer and thus getting less light. because the layers in life are so small, mixing them normaly after each shader is computed looks good.
a shiny monkey is a happy monkey
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oodmb
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by oodmb » Thu Feb 22, 2007 7:07 am
i used a multi-layered material (for flat surfaces) and mixed the layers. i edited the "size" of the sss on each layer to acount for it being a deeper layer and thus getting less light. because the layers in life are so small, mixing them normaly after each shader is computed looks good.
a shiny monkey is a happy monkey
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xrok1
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by xrok1 » Wed Aug 22, 2007 10:36 am
oodmb, that monkey skin material .IGM would be a great addition to the material thread

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oodmb
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by oodmb » Wed Aug 22, 2007 10:57 am
wow, that was a long time ago, i doubt i have it anymore.
a shiny monkey is a happy monkey
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