new material preview scene

General questions about Indigo, the scene format, rendering etc...
User avatar
tungee
Posts: 482
Joined: Mon Jul 03, 2006 8:17 pm
Location: Gießen Germany

hi arne!

Post by tungee » Mon Feb 12, 2007 7:52 am

arneogg could you share this scene as a xml file?
perhaps with sss examples?
:cry:
without c4d i just only watch what people do.
need some scene to experiment!
thanx
Music has the right to children!

User avatar
arneoog
Indigo 100
Posts: 504
Joined: Sun Jun 25, 2006 2:19 am
Contact:

Post by arneoog » Mon Feb 12, 2007 9:41 am

Well, here is the Model file and stuff :)

indigoMaterialPreviewModel.zip

Done some small changes, like moving the logo out of the model and
moved the light abit higher to make the scene brighter :)

How it looks:
Image

Content:
materialShape.xml
materialShape.obj
materialShape.mtl
2cm_grid2.jpg
Readme.txt


Have fun! :D

User avatar
afecelis
Posts: 749
Joined: Tue Aug 01, 2006 4:14 am
Location: Colombia
3D Software: Blender
Contact:

Post by afecelis » Mon Feb 12, 2007 12:11 pm

thnx for the files arneoog! I like the last version better, with the letters bent around the sphere. The previous one was a bit "unclear" :wink:
But this last one is a killer one!
Last edited by afecelis on Mon Feb 12, 2007 12:27 pm, edited 1 time in total.
AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d

Deus
Posts: 336
Joined: Sun Feb 04, 2007 3:47 am

Post by Deus » Mon Feb 12, 2007 12:26 pm

I vote for this scene. Only change might be to move the lightsource to the left so that the caustics shows better. Nice work!

StompinTom
Indigo 100
Posts: 1828
Joined: Mon Sep 04, 2006 3:33 pm

Post by StompinTom » Mon Feb 12, 2007 2:11 pm

i think youd still need something inside the object to better show the SSS.
how about the letters extruding inwards into the sphere? then you can gauge the SSS and still have the writing appear for solid materials.

User avatar
joegiampaoli
Posts: 837
Joined: Thu Oct 05, 2006 7:12 am
Location: San Miguel de Allende-MEXICO
Contact:

Post by joegiampaoli » Mon Feb 12, 2007 9:33 pm

aernoog, that is f***in' nice! 8)

I vote 100% for this one, it's simple, clear and understandable...

Do you have a .blend file by any chance to post or did you do this in another program?
Joe Giampaoli
Never tie a ship to a single anchor, nor life to a single hope
My Indigo Gallery

User avatar
OnoSendai
Developer
Posts: 6244
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Post by OnoSendai » Mon Feb 12, 2007 9:39 pm

Another request:
a realistic aperture radius.

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Post by CTZn » Mon Feb 12, 2007 11:31 pm

Still messing around ;)

Image440pxImage220px

That's not what I was aiming at, but that's not far !

Arne, maybe you could integrate the "i" into your test sphere, what do you think ?
OnoSendai wrote:Another request:
a realistic aperture radius.
Ooops. You mean Global Scale ? :oops: :mrgreen:

User avatar
OnoSendai
Developer
Posts: 6244
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Post by OnoSendai » Tue Feb 13, 2007 2:00 am

No CTZn,
I mean that Arneoog needs some DOF effect in his scene.

User avatar
arneoog
Indigo 100
Posts: 504
Joined: Sun Jun 25, 2006 2:19 am
Contact:

Post by arneoog » Tue Feb 13, 2007 2:28 am

Thank you, thank you! :D

Deus, I may move the light abit, yes :)

StompinTom, I will see what I can come up with..

joegiampaoli, Sorry.. No .blend file. This is made in Maya :wink:

OnoSendai, Yes indeed! it was 0.005. Should it be 0.03125?
With that value it starts to get blured 2 cm behind the object.. Looks good :)

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Post by CTZn » Tue Feb 13, 2007 2:41 am

@OnoSendai: I understood, that was a reference to a request I did some time ago; the Maya exporter still outputs 1m for 1cm, so I don't know about camera settings...

@arneOOG: are you considering my proposition previous page ? Could you share the Maya scene please ?

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Tue Feb 13, 2007 2:47 am

Plz don't forget the .mtl, when you export an .obj
Both can be imported to blender^^

User avatar
arneoog
Indigo 100
Posts: 504
Joined: Sun Jun 25, 2006 2:19 am
Contact:

Post by arneoog » Tue Feb 13, 2007 2:48 am

Oh, sorry, CTZn :)
I don't know about the "I".. I think that will make it look messy :?
Hmm... do I want to share the Maya scene?... :P I'm not sure, hehe

In Maya my model is 6x6 cm, and in indigo it's also 6x6 cm..
Do you got your units as cm or m? (mine is cm)

EDIT: Oh shit! could that mean that it is 6x6 meters!?
..but that's weird with the material settings in mind :shock: :?

I may share the maya scene later ;)

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Post by CTZn » Tue Feb 13, 2007 2:54 am

Okay, I'm gonna mess with your test scene then :)

My idea is you don't take all the fame, so we can put the best from every mesh together :P

And what about some bubbles being diffuse instead of air ?

User avatar
OnoSendai
Developer
Posts: 6244
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Post by OnoSendai » Tue Feb 13, 2007 2:57 am

arneoog:
take a look at the log.txt,
see if u can see the sizes of the mesh AABBs (bounding boxes).
That should tell u how big ur objects are.

Post Reply
203 posts

Who is online

Users browsing this forum: No registered users and 53 guests