
First an easy diffuse-test


Code: Select all
<material>
<name>Material</name>
<diffuse>
<colour>0.6 0.3 0.2</colour>
</diffuse>
</material>


Code: Select all
<medium>
<name>Material</name>
<ior>1.550</ior>
<cauchy_b_coeff>0.004</cauchy_b_coeff>
<absorption_coefficient_spectrum>
<uniform>3.6</uniform>
<rgb>
<rgb>0.040 0.219 1.000</rgb>
</rgb>
</absorption_coefficient_spectrum>
<precedence>15</precedence>
</medium>

and some try at SSS (sorry, I could not let it finish, I have a very, very slow computer at my disposal right now It took hours, to even get this poor and noisy result


Code: Select all
<medium>
<name>Material</name>
<ior>1.35</ior>
<cauchy_b_coeff>0.0</cauchy_b_coeff>
<precedence>10</precedence>
<absorption_coefficient_spectrum>
<rgb>
<rgb>0.001 0.003 0.013</rgb>
</rgb>
</absorption_coefficient_spectrum>
<subsurface_scattering>
<scattering_coefficient_spectrum>
<rgb>
<rgb>11.873 13.293 14.589</rgb>
</rgb>
</scattering_coefficient_spectrum>
<phase_function>
<uniform/>
</phase_function>
</subsurface_scattering>
</medium>

In case someone is interested in the scene, here is the xml-file.
http://rapidshare.com/files/13025318/untitled.xml.html
If someone would like to play with the .blend, you can download it here:
http://rapidshare.com/files/13025648/un ... blend.html
I hope you don't mind me giving the material-codes I used but I felt it might help others (I learned a lot from sample-material-codes

Cheers and thanks for this great renderer, this wonderful website and all you lovely people
