I resumed a test render in 2.4 that I started in v2.2 stable and there seems to be a difference in look. V2.2 had a warmer redder look while v2.4 looks cooler and more blue, with everything exactly the same
Has there been a change in the rendering and tone mapping?
2.2 Stable vs 2.4 colour balance
Re: 2.2 Stable vs 2.4 colour balance
yeah, lightlayers are now RGB.
the default light layer colour will change in the next release to match 2.2.
the default light layer colour will change in the next release to match 2.2.
Re: 2.2 Stable vs 2.4 colour balance
So the color will initially default to what is exported?
At the moment it's a pain to tweak light colors. If I want to add more blue for example it jumps right to what is used inside RGB box.
At the moment it's a pain to tweak light colors. If I want to add more blue for example it jumps right to what is used inside RGB box.
Re: 2.2 Stable vs 2.4 colour balance
I see the original colour tone when I first resume a scene and then it jumps to a different colour balance
Re: 2.2 Stable vs 2.4 colour balance
As fused said the old behaviour will be restablished. I think that at some point there was a demand for RGB color space instead of XYZ, but... you see the reactions.
Everyone is used the good old way (wich is also probably a better choice).
Everyone is used the good old way (wich is also probably a better choice).
obsolete asset
Who is online
Users browsing this forum: No registered users and 7 guests

