Some more absorption and scattering coefficients

General questions about Indigo, the scene format, rendering etc...
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OnoSendai
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Some more absorption and scattering coefficients

Post by OnoSendai » Wed Jan 17, 2007 4:55 am

http://graphics.ucsd.edu/~henrik/papers ... bssrdf.pdf

See page 5.
Values look a little rough and ready, and there are no 'g' values.
Still, might be useful.

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CTZn
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Post by CTZn » Wed Jan 17, 2007 6:44 am

Thx !

Since values are in mm, I guess we have to multiply them by 100 so they become Indigo-ready ? Diffuse reflectance has to be used as is I think... btw ro's is scattering and roa is absorbtion I bet...
there are no 'g' values
Er, I missed something here I think... Whazzat ? My bad if thats documented :oops:

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Post by OnoSendai » Wed Jan 17, 2007 6:51 am

Multiply by 1000 to put in units of m^-1 which indigo uses.

by 'g', i mean the asymmetry parameter of the Henyey-Greenstein phase function, e.g. amount of forwards or back scattering.

But perhaps these are all uniformly scattering media?

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CTZn
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Post by CTZn » Wed Jan 17, 2007 7:02 am

Yup, I forgot about decimeters ^^
e.g. amount of forwards or back scattering
This I understand !
But perhaps these are all uniformly scattering media?
Don't ask me :) Concerning marble i'm dubitious, tho... let's say thes are average, -as you stated- rough values that will do as uniform values...

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Post by playmesumch00ns » Thu Jan 18, 2007 6:13 am

OnoSendai wrote:Multiply by 1000 to put in units of m^-1 which indigo uses.

by 'g', i mean the asymmetry parameter of the Henyey-Greenstein phase function, e.g. amount of forwards or back scattering.

But perhaps these are all uniformly scattering media?
Jensen states in the paper that the dipole approximation assumes the medium is isotropic.

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