balance your lights as a postprocess without rerendering

General questions about Indigo, the scene format, rendering etc...
Big Fan
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Post by Big Fan » Sat Nov 18, 2006 4:02 pm

edited to remove all
Last edited by Big Fan on Mon May 07, 2007 1:24 am, edited 1 time in total.

Koba
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Post by Koba » Sun Nov 19, 2006 12:28 am

From my experience, it seems that several instances of Indigo can run quite well even on a single processor machine like this one. With a modified exporter (shouldn't be hard to do in the Blender case for example) you could automatically launch a set of Indigo renders for each light group in parallel. I believe you would end up with the same quality as a single render once you have merged the output.

Of course the big limiting factor here is the RAM - the scene will be loaded into each instance separately which is inefficient. This correlates with the number of light groups.

Ideally, Indigo could be informed of separate light groups and run the required number of threads internally using the same scene data for each output.

Koba

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zsouthboy
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Post by zsouthboy » Sun Nov 19, 2006 10:26 am

@zuegs: Maxwell solves the memory problem by crashing when it runs out of memory. Tada! ROFL

In reality, it just renders each light group to its own internal structure, whatever that is. No separate files, no extra network traffic. Etc.

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zsouthboy
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Post by zsouthboy » Fri Dec 08, 2006 3:08 am

Yes, what is the status of your little project?

Kachu
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Post by Kachu » Fri Dec 08, 2006 11:18 am

Just got arround to messing with this and its nice. Just one problem all my .EXRs have ridiculously low exposures (Gotta turn the exposure to max just to see anything). Anyone have a clue of whats going on?

raducoc
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Post by raducoc » Wed Jan 17, 2007 12:31 pm

So, to understand Indigo have the same feature like Maxwells multilaght (or how is naming)? Render once and after that adjust the brightness of every light as you wish?

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