balance your lights as a postprocess without rerendering
From my experience, it seems that several instances of Indigo can run quite well even on a single processor machine like this one. With a modified exporter (shouldn't be hard to do in the Blender case for example) you could automatically launch a set of Indigo renders for each light group in parallel. I believe you would end up with the same quality as a single render once you have merged the output.
Of course the big limiting factor here is the RAM - the scene will be loaded into each instance separately which is inefficient. This correlates with the number of light groups.
Ideally, Indigo could be informed of separate light groups and run the required number of threads internally using the same scene data for each output.
Koba
Of course the big limiting factor here is the RAM - the scene will be loaded into each instance separately which is inefficient. This correlates with the number of light groups.
Ideally, Indigo could be informed of separate light groups and run the required number of threads internally using the same scene data for each output.
Koba
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