Are there scattering direction (-1...+1) examples u are aware of.
Maybe even rendered with indigo same scene, especially dust/fog
Like Example 6: Phase function on:
http://www.vray.com/vray_for_3ds_max/ma ... ples.shtml
Maybe some other SSS test's with same scene, where u can see how changing parameter affects output.
Scattering direction examples
Re: Scattering direction examples
Not that I know of, Meelis :/
I can even say that this page was informative for me regarding phase function (the three graphed lobes).
According to them I was wrong when in assuming that an H-G phase function of 0 was scattering light almost orthogonally to the incoming ray direction. Rather, it should give results similar to an uniform phase function (non HG).
Hopefully that's the same object than in Indigo, so my new interpretation is correct.
I can even say that this page was informative for me regarding phase function (the three graphed lobes).
According to them I was wrong when in assuming that an H-G phase function of 0 was scattering light almost orthogonally to the incoming ray direction. Rather, it should give results similar to an uniform phase function (non HG).
Hopefully that's the same object than in Indigo, so my new interpretation is correct.
obsolete asset
Re: Scattering direction examples
Pretty complicated stuff to me.
found an article what i don't really understand mutch.
Quote from http://www.springerlink.com/content/w2t25514785h0260/
"highly anisotropic phase functions resulted in more light reaching the nucleus than was the case for isotropic phase functions"
But visually HG from 0 to +1 looks quait a same (@ vray example). While HG -0,9 didn't look soo good for dust/fog.
Still uniform vs HG give a very different result in Indigo.
Too bad it's soo slow to test all variations out
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