RAM use...

General questions about Indigo, the scene format, rendering etc...
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madcoo
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RAM use...

Post by madcoo » Fri Jun 12, 2009 1:18 am

Hi everyone!
:)

I've got what may seem a really stupid question:

While rendering, when I check the Windows diagram that shows the use/activity of Processors and of RAM, on average I don't get over 600-650Mb of RAM use, while I've got 4GB of RAM inside my PC...

Is this normal?
Can I improve RAM use?
Would more RAM use speed up my renders?

I use:
- Windows XP,
- AMD Athlon quad-core processor (can't remember the exact model references)
- 2 x 2 Gb of RAM

Thanks a lot!
:wink:
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Pibuz
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Re: RAM use...

Post by Pibuz » Fri Jun 12, 2009 5:47 am

Hi madcoo!

First question is: does your render stop while rendering, telling you about a "memory allocation failure"?

If not, you don't use more than 600/700 MB of RAM because you simply don't need that. :wink:

1. More available RAM does not speed up your rendering process.
2. The only thing that speeds up the rendering process is CPU's power, and obviously the number of CPUs available (a quad-core will render faster that a dual-core)
3. If you want to see a higher use of RAM, you'll basically need to MAKE THE OUTPUT RESOLUTION BIGGER, or USE MANY LIGHT LAYERS (layerblending feature, which is an advanced technique to separately control the emitters during the rendering), or FILL UP YOUR SCENE WITH STUFF so there are many more bounces of light and the calculations are heavier.

If you're not using all your RAM, it only means that there's no need for you to use that.
Well, I say to you: lucky boy. My problem is often that I lack memory, and I run with 4GB too. This because my scene is TOO FULL OF OBJECTS, or MY RENDER RESOLUTION IS TOO BIG or I TRY TO RENDER WITH TOO MANY LIGHT LAYERS.

I hope I was clear enough.

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madcoo
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Re: RAM use...

Post by madcoo » Fri Jun 12, 2009 6:50 pm

Thanks for your clear and detailed reply!
:D

I'm only a rookie for now in 3D, so I don't put too many objects in my scene : trial and error thing, you know...
So this explains why I don't use much RAM...

Thanks a lot!
:)
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Pibuz
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Re: RAM use...

Post by Pibuz » Fri Jun 12, 2009 7:56 pm

Welcome! :D

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madcoo
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Re: RAM use...

Post by madcoo » Fri Jun 19, 2009 9:18 pm

I just thought I'd share this tip with you guys:

To speed up render time, I change Indigo render settings, so that the display time between each render preview is not set to "every 20 seconds" (as set to default) - I change it to every 15 minutes (900 seconds) - this way it prevents Indigo from being "interrupted" in its rendering process every 20 seconds (= wasting 1 or 2 seconds every 20 seconds)

For Windows users : I also change the priority to "High" for Blender and Indigo (Ctrl+Alt+Shift gives you access to the programs running on your computer - sort them by "memory use" - they should appear on top of the list - right-click on Blender and Indigo, then click "Set Priority">"High")
(please note I've got a French version of Windows, so the translation may not be quite accurate... sorry!)

However, other members that have more "expertise" with Indigo may comment on this - maybe it doesn't change many things...

Other tips on speeding up the rendering process are welcome !!!
:D
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Pibuz
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Re: RAM use...

Post by Pibuz » Fri Jun 19, 2009 10:30 pm

Three fast tips:
1) Don't use pure whites or pure blacks. Just a 80% value will do the job.
2) Use exit portals if you can.
3) (optional but suggested) Download my FAQ part I for a more precise description of point 1) and 2).

Sorry but I'm in a little hurry.

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fused
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Re: RAM use...

Post by fused » Fri Jun 19, 2009 11:47 pm

Using pure black is actually ok, also very fast (absorbs all light), but not realistic at all.

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madcoo
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Re: RAM use...

Post by madcoo » Sat Jun 20, 2009 12:06 am

Can someone post the direct link to Pibuz's FAQ PART 1 ?
(can't find it...)

Thanks folks !

:wink:

(thanks for the tip, Fused!)
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fused
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Re: RAM use...

Post by fused » Sat Jun 20, 2009 12:35 am

madcoo wrote:(thanks for the tip, Fused!)
:lol:

you should never use pure black!

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pixie
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Re: RAM use...

Post by pixie » Sat Jun 20, 2009 1:40 am

madcoo wrote:For Windows users : I also change the priority to "High" for Blender and Indigo (Ctrl+Alt+Shift gives you access to the programs running on your computer - sort them by "memory use" - they should appear on top of the list - right-click on Blender and Indigo, then click "Set Priority">"High")
My computer cease to function with (multiple) indigo at normal priority, I have no doubt it may be faster but I usually don't leave computer while rendering therefore I stick with below normal, in most of he cases the processor usage taken away isn't that much relevant anyway...

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Pibuz
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Re: RAM use...

Post by Pibuz » Sat Jun 20, 2009 4:57 am

http://www.indigorenderer.com/forum/vie ... =17&t=5173
et voilà!

Sorry for the pure black hint. I know in reality nothing is black, so it is unrealistic as pure white to me. :) I guessed an unreal-like result was heavier to calculate either. Sorry.

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madcoo
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Re: RAM use...

Post by madcoo » Sat Jun 20, 2009 9:55 pm

Thanks for the tips !!!
:D
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