It seems like whenever I use indirect lighting combined with a few direct lighting sources, my scene becomes very dark. As far as I know this is my tonemapping, but skindigo doesnt suppport linear tonemapping.
Any ideas?
EDIT : What im trying to do is make a space scene. Ive got a room looking down from space and for the planet, I mapped a texture to a huge flat plane. The problem is that this blocks the room from recieving any light.
Lighting problem
I decided to just render the room and add the background post pro in photoshop.
Does anyone here know where I could find some HDRIs of stars, space, planets, etc?
EIT L: Even with ISO, exposure, and shutter speed cranked up to max, its still very dark.
Does anyone here know where I could find some HDRIs of stars, space, planets, etc?
EIT L: Even with ISO, exposure, and shutter speed cranked up to max, its still very dark.
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i think we got the same trouble
it s like when you try to shot a bright light directly, indigo turn on auto exposure. so it try to keep the light source viewable. and by the way underexpose everything.
As i understand. ...
As i understand. ...
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