Indigo on PS3???

General questions about Indigo, the scene format, rendering etc...
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tannerw_2010
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Indigo on PS3???

Post by tannerw_2010 » Mon Sep 08, 2008 6:03 am

I was wondering if it would be possible to run indigo on a PS3 through linux??? Rendering times would be vastly improved with the PS3's 9 cores at over 3ghz each. This seems possible, but has anyone ever tried it or heard of it??

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suvakas
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Post by suvakas » Mon Sep 08, 2008 6:04 am

Hmm..interesting idea.

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dougal2
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Post by dougal2 » Mon Sep 08, 2008 6:25 am

do you want to tell him, or shall I ?

hint to tannerw_2010: try using the search function

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Kram1032
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Post by Kram1032 » Mon Sep 08, 2008 7:24 am

Thought, yes, tried, no - you'll see, why, after a forum search ;)

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zsouthboy
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Post by zsouthboy » Mon Sep 08, 2008 8:35 am

God, Sony's marketing is fantastic.

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PureSpider
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Post by PureSpider » Mon Sep 08, 2008 9:18 am

zsouthboy wrote:God, Sony's marketing is fantastic.
+1... and "so true" :roll:

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WytRaven
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Post by WytRaven » Tue Sep 09, 2008 1:20 am

The ps3 is not "x86" architecture. Linux (yellowdog) is compiled for the ps3 broadband engine architecture.

So in short indigo's source code would have to be 100% pure c/c++ and must only use linux libraries available for the ps3 platform so as to be compiled using the ps3 version of gcc. Now that said you would still only get use of the 2 cores belonging to the control processor in that case. To make use of the of the "special" cores would require indigo to be coded specifically to make use of them. Something tells me it ain't going to happen.
:idea: "A foolish consistency is the hobgoblin of little minds..." - Emerson 1841

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Blazedremedy
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Post by Blazedremedy » Wed Sep 10, 2008 9:51 am

Consoles for the loss.

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Blazedremedy
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Post by Blazedremedy » Wed Sep 10, 2008 9:51 am

We just need intels larabee to launch :lol:

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