..as a thin glass shader!
I'll try it as soon as possible, and i'll post my results!
Material Thread - Post your materials here?
What scales are the rgb values in?
Im trying to make a glass of merlot and i wanted to use Whaats merlot igm
so opend it and tried to put the values in Blendigo
But blendigo only accepts rgb values from 0 til 1 (which are converted to 0 til 4 ive seen in the mat.xml after export, may be wrong though..)
How do i convert this:
<rgb>116.319 251.91 294.339</rgb>
to a blendigo scale?
i tried to calculate it relative to these numbers... but i seam to do it wrong
I have seen this:
<rgb>10000.0 5 5</rgb>
in the manual.. i do not know how to use these rgb values when working from blendigo
Can someone help me understand?
Im trying to make a glass of merlot and i wanted to use Whaats merlot igm
so opend it and tried to put the values in Blendigo
But blendigo only accepts rgb values from 0 til 1 (which are converted to 0 til 4 ive seen in the mat.xml after export, may be wrong though..)
How do i convert this:
<rgb>116.319 251.91 294.339</rgb>
to a blendigo scale?
i tried to calculate it relative to these numbers... but i seam to do it wrong
I have seen this:
<rgb>10000.0 5 5</rgb>
in the manual.. i do not know how to use these rgb values when working from blendigo
Can someone help me understand?
- PureSpider
- Posts: 1459
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Well, Im using skindigo.Kram1032 wrote:include, depending on your exporter.... (under circumstances, manually)
I heard whaat was going to incorperate a system (was it gonna be in v1.008?) where you can go back and forther between XML code and shaders created using the UI.. SO you could paste code into the window and it would translate it into settings,just like when you import an igm.
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