Material Thread - Post your materials here?

General questions about Indigo, the scene format, rendering etc...
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Pibuz
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Post by Pibuz » Sat Dec 22, 2007 4:29 am

..as a thin glass shader!

I'll try it as soon as possible, and i'll post my results!

neo0.
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Post by neo0. » Mon Jun 09, 2008 1:05 pm

How do you use this material code, from the point of view of a beginner?

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Kram1032
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Post by Kram1032 » Thu Jun 12, 2008 6:50 am

include, depending on your exporter.... (under circumstances, manually)

Comm512
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Post by Comm512 » Thu Aug 21, 2008 12:55 am

What scales are the rgb values in?
Im trying to make a glass of merlot and i wanted to use Whaats merlot igm
so opend it and tried to put the values in Blendigo
But blendigo only accepts rgb values from 0 til 1 (which are converted to 0 til 4 ive seen in the mat.xml after export, may be wrong though..)

How do i convert this:
<rgb>116.319 251.91 294.339</rgb>
to a blendigo scale?
i tried to calculate it relative to these numbers... but i seam to do it wrong
I have seen this:
<rgb>10000.0 5 5</rgb>
in the manual.. i do not know how to use these rgb values when working from blendigo

Can someone help me understand?

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PureSpider
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Post by PureSpider » Thu Aug 21, 2008 1:20 am

Thats what the gain factor is for...
The formula is {0...1}*Gain
So you need to find the smallest divider of all those numbers and calculate the Gain that way in Blendigo

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fused
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Post by fused » Thu Aug 21, 2008 2:07 am

yup :!: listen to the man

neo0.
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Post by neo0. » Thu Aug 21, 2008 11:02 am

Kram1032 wrote:include, depending on your exporter.... (under circumstances, manually)
Well, Im using skindigo.

I heard whaat was going to incorperate a system (was it gonna be in v1.008?) where you can go back and forther between XML code and shaders created using the UI.. SO you could paste code into the window and it would translate it into settings,just like when you import an igm.

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