Post
by StompinTom » Wed Jun 18, 2008 1:49 am
light is light is light, whether it is emitted, reflected, refracted, bent, raped, filtered or put through a woodchipper.
the thing about Indigo is there is no real separation between direct and indirect light in terms of the final look of things. for example, you can use a white diffuse plane as a lightsource if its bouncing light from the sun or a lightbulb into a darkened room. that would be indirect light, but it functions pretty much exactly the same way as if you were to make it a light-emitting plane. it becomes a game of figuring out what is faster processor/sampling-wise and thats where CG in general cuts corners, Indigo less so than most renderers.
correct me if im wrong, but thats how i understand it, hope it helps!