General questions about Indigo, the scene format, rendering etc...
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Modude
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by Modude » Sun Mar 16, 2008 6:50 pm
Um, this is kind of dumb, I'm very new to Indigo, and I am rendering something, almost done, but how do I save the fiinished image as a picture? Like JPG or PNG, etc.
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Big Fan
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by Big Fan » Sun Mar 16, 2008 7:16 pm
just close indigo when you are ready and look in the 'renders' folder inside indigo's folder for a .png (no .jpg sorry)
wait in the view/save cycle until after an image is saved - see the bottom of the indigo UI for progress - rather than accidently kill it in mid flight which might corrupt the image
note each time indigo saves in the cycle it overwrites the previous periods one. your render will have a number like im1204701137.png
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Modude
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by Modude » Sun Mar 16, 2008 7:27 pm
thanks so much!
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Anthony
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by Anthony » Sun Mar 16, 2008 8:14 pm
By the way don't worry about corrupting the image, this has been fixed I am pretty sure?
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OnoSendai

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by OnoSendai » Sun Mar 16, 2008 8:17 pm
Yes, corruption isn't a problem, an 'atomic' file move operation is used to avoid corruption.
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Big Fan
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by Big Fan » Sun Mar 16, 2008 8:54 pm
this must be why it hangs like forever now if I do something else just as it saves

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OnoSendai

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by OnoSendai » Sun Mar 16, 2008 8:56 pm
No, it 'hangs' because during the tonemapping process, another thread starts doing some serious work, hence less CPU time to go around

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Big Fan
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by Big Fan » Sun Mar 16, 2008 9:06 pm
I see
well think of elderly single processors operated by elderly indigoists when you do that

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SimonLarsen
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by SimonLarsen » Sun Mar 16, 2008 9:54 pm
OnoSendai wrote:No, it 'hangs' because during the tonemapping process, another thread starts doing some serious work, hence less CPU time to go around

But it only does this when closing the Window by pressing the X-thingy.
When closing through File -> Exit, it closes instantly.
Shouldn't this be fixed then?
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Modude
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by Modude » Mon Mar 17, 2008 11:18 am
yeh, nothing happened to my image, here it is anyway, my first with Indigo (sim ran in Blender):
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Big Fan
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by Big Fan » Mon Mar 17, 2008 6:23 pm
congratulations

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Kram1032
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by Kram1032 » Tue Mar 18, 2008 5:42 am
OnoSendai wrote:No, it 'hangs' because during the tonemapping process, another thread starts doing some serious work, hence less CPU time to go around

What about a checkboxs in the GUI to deactivate this and let it just do a crappy fast tm for fast preview?

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OnoSendai

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by OnoSendai » Tue Mar 18, 2008 5:54 am
You should know better than to ask for a non-essential GUI feature kram

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Kram1032
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by Kram1032 » Tue Mar 18, 2008 5:57 am
yeah, sry ^^
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