Rendering in Red

General questions about Indigo, the scene format, rendering etc...
Post Reply
6 posts • Page 1 of 1
MickeyMouse
Posts: 10
Joined: Thu Sep 07, 2006 6:19 pm

Rendering in Red

Post by MickeyMouse » Sat Nov 04, 2006 5:11 pm

I have a simple model created in Cinema that has a few cubes and a single light source. Everytime I render it, the lighting is all red.

Any ideas?

<?xml version="1.0" encoding="utf-16" ?>
<scene>
<camera>
<!--Global Pos/Size Multiplier: 0.010000-->
<pos>1.293123 -4.832134 3.278218</pos>
<up>-0.210113 0.391859 0.895712</up>
<forwards>-0.423269 0.789394 -0.444635</forwards>
<aperture_radius>0.001000</aperture_radius>
<focus_distance>0.360000</focus_distance>
<sensor_width>0.036000</sensor_width>
<lens_sensor_dist>0.036000</lens_sensor_dist>
<aspect_ratio>1.330000</aspect_ratio>
<white_balance>D65</white_balance>
</camera>
<skylight>
<sundir>0.000000 0.000000 0.000000</sundir>
<turbidity>2.000000</turbidity>
<sky_gain>0.005000</sky_gain>
</skylight>
<mesh>
<name>meshName_0</name>
<external>
<path>MickeySimple.c4d.xml.0.3DS</path>
</external>
</mesh>
<mesh>
<name>meshName_1</name>
<external>
<path>MickeySimple.c4d.xml.1.3DS</path>
</external>
</mesh>
<mesh>
<name>meshName_2</name>
<external>
<path>MickeySimple.c4d.xml.2.3DS</path>
</external>
</mesh>
<mesh>
<name>meshName_3</name>
<external>
<path>MickeySimple.c4d.xml.3.3DS</path>
</external>
</mesh>
<material>
<name>Mat.3</name>
<diffuse>
<colour>1.000000 1.000000 1.000000</colour>
</diffuse>
</material>
<material>
<name>Mat.2</name>
<diffuse>
<colour>1.000000 1.000000 1.000000</colour>
</diffuse>
</material>
<material>
<name>indigo_default_material</name>
<diffuse>
<colour>0.8 0.8 0.8</colour>
</diffuse>
</material>
<model>
<!--Cube.3-->
<pos>0 0 0</pos>
<scale>0.010000</scale>
<mesh_name>meshName_0</mesh_name>
<material_name>Mat.3</material_name>
</model>
<model>
<!--Cube.2-->
<pos>0 0 0</pos>
<scale>0.010000</scale>
<mesh_name>meshName_1</mesh_name>
<material_name>Mat.3</material_name>
</model>
<model>
<!--Cube.1-->
<pos>0 0 0</pos>
<scale>0.010000</scale>
<mesh_name>meshName_2</mesh_name>
<material_name>Mat.3</material_name>
</model>
<model>
<!--Cube-->
<pos>0 0 0</pos>
<scale>0.010000</scale>
<mesh_name>meshName_3</mesh_name>
<material_name>Mat.3</material_name>
</model>
<plane>
<!--Plane.3-->
<normal>0.000000 0.000000 1.000000</normal>
<dist>0.000000</dist>
<material_name>Mat.2</material_name>
</plane>
</scene>

User avatar
OnoSendai
Developer
Posts: 6244
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Post by OnoSendai » Sat Nov 04, 2006 5:26 pm

<sundir>0.000000 0.000000 0.000000</sundir>

Zero length sun direction vectors can't be healthy :)

MickeyMouse
Posts: 10
Joined: Thu Sep 07, 2006 6:19 pm

Post by MickeyMouse » Sun Nov 05, 2006 8:16 am

Ono-Sendai: Thank you. LOL, that made all the diference in the world. How long should a render take? I've had it rendering for over an hour and it still looks poor.

User avatar
BZ Win
Posts: 172
Joined: Sun Oct 08, 2006 1:06 am
Location: Ottawa, Canada

Post by BZ Win » Sun Nov 05, 2006 9:41 am

Depends on your rez, PC speed, amount of RAM....etc

It can take 4+ days to get a good render. (assuming you have a massive rez)

Most renders can be completed in 1-2 days.

MickeyMouse
Posts: 10
Joined: Thu Sep 07, 2006 6:19 pm

Post by MickeyMouse » Sun Nov 05, 2006 12:58 pm

I don't know, I'm just not getting very good results, even after 4hr.

Image

User avatar
Behrendt
Posts: 255
Joined: Wed Jun 28, 2006 8:30 pm
Location: Cologne, Germany
Contact:

Post by Behrendt » Sun Nov 05, 2006 1:36 pm

Seems like you haven't created a target camera in Cinema! Do this and activate it in your perspective viewport befor exporting the scene into .xml :wink:

Post Reply
6 posts • Page 1 of 1

Who is online

Users browsing this forum: No registered users and 11 guests